Sunday Driver
By:
IrmaBecx
Today is Sunday, and I’m about to start driving some tanks. I find myself in the enviable position of having almost all the tanks in the games I really want; I recently finished the Kranvagn grind, and I even managed to scrape together enough free gold for the crew on my new FV4202 so I can lose money shooting HESH at peoples tracks.
I recently wrote a paper on the FV217 Badger, which is the least popular Tank Destroyer at tier X, and it got me thinking about the next least popular, which is of course the Chinese WZ-113G FT.
It’s not surprising. For one thing it’s really just a tier X ISU clone with proper frontal armour, and it’s also one of the most monstrously expensive tanks in terms of XP required in the game.
But I always loved it. First in secret, and then in earnest once I actually got one. Making the decision to grind it out had a lot to do with pure pig headedness on my part, but that all changed once I actually got to drive it. I even sprung for the blue bicycle on the back, as well as my favourite premium camouflage, “Jade Shards”.
I don’t drive it all that much, and there’s a very simple reason for that. It’s called the Sheridan. But I’m not going to air my usual grievances about all the ways in which WG are trying to make the game less fun for people like me, instead I’m just going to drive. The plan is to campaign the WZ-111G Fake Tank, and since I’m expecting to lose a bit of credits and be taken out early, I’ll also be running my WZ-111 5A.
Not a bad plan, If I may say so myself?
*
Something quite extraordinary happens. My first five games are all wins. That’s not what you expect from a Tank Destroyer with the mobility of a SuperHeavy and paper thin sides. If you have nothing better to do for a quarter of an hour, here is some video footage of the whole thing:
As per usual, these games really aren’t that spectacular, just good, solid assault TD driving in a tank that is at the lower end of what is required for the role.
The tank does lose money. Firing off a HEAT round puts me almost 7000 credits in the red, but running a premium account and some low grade credit boosters, I still end up 30K in the black.
I also notice something strange. I run calibrated shells, but my AP rounds still seem to show the turret face of the E100; a popular tank out there, slightly rose tinted. That shouldn’t happen with a little over 300 mm of penetration. But on the whole, I don’t feel the second hand 152 mm 59-152JG FT has any problems.
Trying to clear a couple of missions, I run five rating games in the 111 5A. Two wins out of three is more what I expect, including a proper heartbreak the last game, chasing an AMX 50 B all around Dynasty’s Pearl and then missing the last shot and getting clipped out on the reload.
Sometimes I hate this game, I really do.
*
There are any number of reasons to fall for a tank. You may simply like the way it looks. You may not care about looks, and just focus on performance. Or it can be something deeper; a sort of connection you feel, something about the playstyle that feels just right. And for my part, I have many different forms of connections to different tanks.
So what is it about the WZ-113G FT?
I’m not sure I know. I wanted to start up the Chinese TD line because I was interested in the mid tier vehicles, but I wasn’t super excited about the two top tier tanks. Then, when I drove the tier IX, I realised I was actually having fun driving it, and naturally the tier X would be even better. I ended up slogging my way through to it, and it was everything I had come to hope for.
Which was really just a big box with a gun sticking out of it.
I suppose one thing is the very simplicity of the 113G. It’s certainly at the lower end of requirements for a “dynamic” Tank Destroyer, and what makes it work in that role isn’t so much the speed as the armour plating. It’s more of a turretless Heavy tank than anything else.
And I like that. I have two turretless Mediums already, so it does add something at least a little new to my collection. It’s also quite effective; I don’t seem to drive my way into as much trouble with it as I do in my Foch Formerly-known-as-155 or my Yolo Wagon. I even tried sitting at the back just now, racked up over 4000 damage, but naturally the rest of the team let me down and allowed the enemy to cap all three bases and acquire map control.
There are other options if you want a comparatively slow TD with good frontal armour and a big gun, and I suppose it’s hard to justify grinding something like 100K XP more to get this one. But personally, I wouldn’t give any of the others the time of day.
In other words, there is still a bit of that pigheadedness that made me grind it out in the first place involved. Being contrary. And I do have a history of being a proponent of unloved, underdog tanks.
But there is nothing wrong with the top tier WZ Tank Destroyer. It doesn’t struggle, except with pointing the gun sideways. I’m not really scared of anything when I drive it, except crossfire and getting flanked.
*
But yeah. As I said, I wasn’t just driving the WZ-113G FT. I was also driving the WZ-111 5A. And I mentioned casually I had real heartbreak of a game in it, but I didn’t show you that replay.
It strikes me maybe I should. For more reasons than one.
First off, you can watch any number of Mastery game replays, and sometimes people will walk you through them and tell you what they were thinking, explain their strategic and tactical decisions, and how all that came to win them the game.
It’s really easy to see how I didn’t win this one. I missed the last shot.
But more importantly, as much as I play to win, I play even more to have a good game; that’s the real reason I keep playing these days since I don’t actually care that much about my winrate; especially since it’s been the exact same for a few years now. And when I had calmed down, I had to confess this had actually been a really good game. I feel really ashamed I downvoted the AMX 50 B for being a coward; If I had any real backbone, I should have given it a worthy opponent.
Anyway, here it is. Watch and despair:
So first off, we have a Heavy tank disadvantage. I want to go up on the steps overlooking where the A cap usually is, but my team wants to go down to the fountain area, and so that will only get me isolated and killed. Instead I move towards the middle and start capping the base.
I’m not actually trying to cap, I’m just trying to put pressure on the enemy team, drawing them out, and giving my teammates time to realise they are all here like I knew they would be. I am wary of their two AMX autoloaders, and trying to hide my hull as best I can.
All their Heavy tanks have gone this way, and I have both the AMX:es in front of me. My flankers take out one of their TDs, and they are moving up behind the enemy as I start taking fire. I put a shot into the turret of one of the AMX:es, and as I get a lucky bounce from their Jägeru, it occurs to me I could position myself down the steps instead of up top in the open. With my seven degrees of gun depression, I can still get shots, and put an HE round into the turret or their low health E 100, taking it out.
It’s two kills to one, and I see the other AMX has moved up to flank me, but I poke up and get a tracking shot on the Jpz E 100. We are looking good except the AMX to my right, but they seem to catch up quick, and it’s suddenly three all. I trade a shot with the 50 B as the reds get another kill, and it’s time to do something. I carefully move up to the other ledge, but the low health AMX is there, and I bounce a shot off it as we pass each other on the stairs.
I can’t really follow it or I’ll get caught in crossfire, but I get an easy HE killshot into a low health E5, and now the 50 B is behind be, getting a shot in. I am down to 700 HP, meaning I’m a two shot. Luckily it drives out in front of me, and it’s another HE killshot; my third this match.
So here is where things start going south. It’s 6-4, meaning 3 on 1, but it’s an almost full health AMX 50 B, and none of my teammates have a lot of health remaining. I start moving left intending to flank it, but it’s way more nimble than my 5A is, and I turn around just in time to land an HE shell into the rear of it for almost 700 damage. The 50 B however takes out our Sheridan, and between our 50 B and myself we have less than one clip of hitpoints remaining for the AMX.
I drop the speed boost trying to catch it up, but I probably should have turned left instead of going straight towards their spawn. Our 50 B gets a shot in as it goes down, and it is now 1 v 1, I’m still a two shot, and the AMX as noted is lot more agile than I am. Thinking it might have doubled back, I turn right and drive around the block. No trace. I check the fountain area, but I realise the enemy 50 B could be just about anywhere by now.
Driving around the cap so as not to signal my position, I manage to spot the AMX just as I drive into cover behind the double decker cable cars. I have 791 hitpoints against 140; I can take one hit as long as my next shot connects and takes it out, and my speed boost is almost off cooldown.
So I drop the speed boost and go for the short flank, and I catch the 50 B trying the same, but for whatever reason my shot goes wide. I actually bounce the first shot, but it only needs two, I take one to the side, and the tall AMX has no problem putting the last shot through my upper plate at point blank range.
What went wrong? Well, I took a few wrong turns chasing the AMX around, and I definitely messed up the endgame. I had the hitpoint advantage, I was in cover, and I could have played it a lot more cool. If there hadn’t been stuff in the way to mess up my target locking my shot might have connected, but it was the wrong play to make being that aggressive.
*
So this is the stuff I claim to live for, and then I still act like a child when it doesn’t go my way. I don’t feel I was being very honourable.
And watching the game back, I can see the mistakes I made throughout, and how they ultimately cost us the game.
The AMX on the other hand, did everything right. Keeping to the sidelines throughout the game and putting out damage, then making a push towards the end to clear the two low health targets, and relocating to get the drop on me.
That was well played.
And a game like this may not be as exciting to watch as someone winning against all odds, but I think it can sometimes be more informative. I know I learned something.
I’ve still been running my 5A since Sunday, and things have been going better. As much as I like my Chinese Box, I like the 5A a little bit more, because it’s so versatile, and I love a good 130 mm weapon. Also, it usually doesn’t lose me any credits, so it’s always ready to go have a quick game with no worries. I like to at least drop a booster or two driving tech tree tanks.
I guess we’re not getting any closer to what it is about the 113G FT, but perhaps it doesn’t have to be very complicated. And I hope you enjoyed watching me noob out in my Chinese brawler and the flimsy but agile AMX 50 B coming out on top.
See you out there!