Czech Grind Again
By:
IrmaBecx
So the update has dropped, and the big news is of course a new tech tree branch. I’ve kind of been slacking off lately, spent a bunch of resources over the winter holiday too, so I’m actually running low on purple boosters and I’ve only managed to scrape together 300K free XP.
That means it’s pretty much going to be an actual grind this time. I’m not a huge fan of the Strv m/42 so I haven’t prepared, and the first thing I had to do was drop 24.000 free XP to unlock the first tank. And you know what the first day is like; I did consider starting at tier VII, but I happen to like tier VI, and I kind of like the look of the little Skoda too.
I drove a few games before I dropped free XP on the modules and I’m still grinding the crew, but I can already tell you this one’s a fighter. It’s not nearly as sluggish as I imagined with the crew half awake, and the weaponry seems solid, for obvious reasons you might say.
Let’s get into it, no?
*
Skoda P-JS
If you think the tier VI looks strangely familiar I would have to agree. It looks to me like a Tiger (P) chassis with an IS-2 turret on it. Inside it you’ll find some suspiciously Soviet looking 85 mm guns, so you know those are going to work. The armour is solid, you have the same cut corner weakspots the Porsche Tiger has, hatch on top, and the lower-lower plate is also fairly weak. But this thing will get bounces without even trying, and it’s a formidable brawler against same tier targets, which today basically means other Skoda P-JS’s and the odd KV-1S.
There are three or four on each team right now, sometimes five. And you know not all those are going to be upgraded, so it’s kind of hard to judge how powerful the thing really is. But it’s bouncing shots from the front, it’s hitting weakspots if the gun has time to settle, and I’m still at just under 90% crew, so it will keep getting better for a while longer.
Seven degrees of gun depression and a bouncy front, 200 alpha with good dispersion and a short reload; what more do you want out of a tier VI Heavy tank? A few games in I start seeing the new tier VII tank out there, it looks formidable but has basically the same familiar frontal weakspots: turret hatch and lower plate.
But we’re not there yet. I realise I forgot to install those purple boosters I was talking about, and I am missing something like 35K XP before I get to tier VII. Seeing more tier VII opposition now the little Skoda doesn’t feel quite so powerful, if you drive German Heavys you’ll know about the engine taking hits all the time, and my commander also keeps getting knocked out. The gameplay is not exactly awe inspiring today, the team that best manages to stay together and move in the same direction wins.
After 22 games the crew is maxed out, and I’m running an improbable 69% winrate. I can tell you that’s a fluke even though this does appear to be a powerful little tank. It reminds me a lot of the Object 244 which is actually one of my tier VI favourites. But it also reminds me of the 40TP Habicha; likewise a nice little tier VI Heavy with a few things going for it. I can tell you it hasn’t become one of my go-to tier VI drives the way the Obj. 244 has, and neither will the Skoda P-JS.
As a grind tank though? No complaints. I’ve had some great games already. I have something like 25K XP left, and I don’t think it will be that much of a chore.
Day two I leisurely go through the rest of the grind with very few problems, and by the time I’ve unlocked the tier VII I have only become more convinced of this tank’s potential. Against another P-JS it sometimes feels like just trading hitpoints, because if that red tank is fully upgraded, they’ll know all about the weakspots. Getting the driveline knocked out constantly is my biggest worry, but I guess I could hide the lower plate more. With a bit of angling and wiggling you’ll get more bounces than you deserve, but remember that goes for every other P-JS driver out there, and there are still quite a few of them.
Contrary to my teachings I switched to calibrated shells in spite of the APCR, and that’s because other P-JS’s are actually some of your most dangerous opponents; I wanted to make every shot count. I still run speed boost, but I have considered running adrenaline for the same reason. A lot of those encounters you are going to leave on a sliver of hitpoints. I’m not super scared of tier VII Heavys in the Skoda, not even the Czech ones. You know there are two, right?
But yea, the Skoda is a little bully, watch out for sealclubbers with a taste for it. I ended up with a 70% winrate, but again that’s a fluke especially right after the update. How do I know? Because my average damage isn’t very high, nor is my survival rate I suspect.
Let’s move up to tier VII, no?
Vz. 44-1
Once again his thing looks familiar; as I mentioned we have a tier VII Czech Heavy already. The Vz hull looks the exact same as the Skoda T45; I on’t know about the turret because mine is stock. But I did spend some of my free XP to unlock the engines and the first 100 mm gun; the tank was painfully slow in a training room, and I don’t think I want to run an 88 at tier VII. But that is the way to use a limited amount of XP; you spend it on modules but not to get to the next tier. Time to activate crew boosters and roll out.
And yeah, with the top turret it looks even more like the T45. Only the top gun to go, but I can tell you already this 100 mm gun is a joy. The top 105 has the same alpha, but is a little sharper overall; aims faster, more accurate, better penetration, et cetera. It’s not like the 100 mm is an optional gun; nothing about it is better.
Did I mention I really like the Skoda T45? This is the same tank with the familiar alpha vs DPM tradeoff: I already know how to drive it. Other than 88 versus 105 mm the important tradeoff is armour: the Vz. has a stronger turret and weaker hull. That means if you’re comfortable sidescraping in your T45 you will have to make some minor adjustments.
Just under 90% crew and all modules, the tank already feels capable. I’m running calibrated shells again and adrenaline so I won’t boost myself into too much trouble right away. Seven degrees is plenty for me; you can work a few ridgelines and then just generally do Heavy tank things and everything will be fine. That’s why I always liked the T45, it’s a very straightforward Heavy; nothing strange or complicated about it at all.
Coming up on 90% crew and there is almost 80.000 XP to go. I have a little over 200K free XP, but the tier VIII has about 100K in modules and the tier IX has something like 140K, so if I don’t jump the gun and grind through the tanks themselves I shouldn’t have to drive the rest of the tanks very stock at all, and as usual I’ll pay gold for crew training at tiers IX and X.
Only at tier VII but feeling well on my way.
*
Day three I’m at 16 games, 97% crew, 75% winrate, and I got my first Ace. Capped one base and stole one, 3800 damage in a tier VIII game. I was in the middle canal on canals and had another Vz. 44-1 guarding C cap, put my trust in the turret armour and it paid off.
That hull armour really isn’t very strong seeing it from the outside. But it does have some angles, nice slope on the upper plate, and the lower plate isn’t all that big. It’s all amour maximising your chances, choose good positions and angle up. I get about a ten second reload; that’s plenty of time to both reset camo and think about how you present your armour before you take the next shot.
Five more matches are a string of losses ending with an epic flank win and my Vz. 44-1 crew is now fully trained. I remember to switch off the crew boosters, saving them for tier VIII, and while I’m adjusting things I’m going to switch to rating battles. Not because I think the quality of player will be better, but because I believe you make a little more XP in ratings, no? I play a fair bit of tier VII ratings anyway, so I’ll be interested to see how the 44-1 performs.
But I think it’s already safe to say the Vz. 44-1 is a good tank. Not extraordinary, not fantastically and wondrously exciting perhaps, but all you really have to deal with is not exposing the hull at it’s weakest, and that’s pretty much Heavy tanks 101. Angled upper plate or sides? Yes. Front or sides in the open? No. Simple stuff. And I like Heavy tanks like that; honest, straightforward, dependable as long as you don’t try to make them do things they can’t.
You may think it’s boring. I’m thinking about the Polish Heavy grind, and I liked those middle tier tanks too for much the same reasons. Are these Czech ones really any different?
The Habichas vs. the Skodas? No. You get better accuracy and more DPM for lower alpha, and the Skodas are more robust. That’s about it. And looking ahead to tier VIII the comparison is remarkably similar; less alpha, more DPM, thicker turret. It’s not like we’re starved for choice when it comes to tier VIII Heavy tanks; this new one looks like it’s in the Löwe category rather than the IS-spam category.
Back in the land of tier VII Ratings we blitz the A-cap area on New Bay Encounter and drive straight through the reds. The 44-1 is the sort of tank you want to be driving when lower tier in a rating game; it’s easy to drive, can keep up with the pack, shoots straight, and is strong hull down. There is a small XP bonus for rating games, and every little helps. I have about 50K left to grind.
TNH 105/1000
I know some people are super interested to know what the tank is like to drive stock, but you also know the answer already: it sucks. I threw all the free XP I could at the modules; will need to grind some to fully unlock the tier IX directly, but I suspect this tier VIII is going to be kind of a long grind.
They say these tanks are a mix of German, Soviet, and Czech designs, and so far I think that idea holds up. But it doesn’t make the – I don’t even recall the name just now – any more exciting, and especially not with an 80% crew.
It’s sluggish, of course; but in a way the Skoda and Vz. never were when they were stock. As far as I can tell it doesn’t have a standout feature, other than perhaps the art-deco-meets-orientalism looking turret and the unpronounceable name. DPM is pretty good, but that’s because it’s a lower alpha gun and it’s not an autoloader. Overall gun stats are good, but nothing is exceptional. It’s not very mobile, it’s definitely not stealthy but the armour is pretty good in parts.
Your 135 mm upper plate is showing around 280 mm effective on flat ground, and the turret which is just a mess of spaced armour is forward mounted tucked up right next to it. But then you have a huge, practically vertical lower plate that’s very weak. Side armour around 70 mm should comfortably side scrape same tier Heavys out to 15 degrees, but watch out for larger calibers that have better normalisation due to the two calibre rule. Also note the fairly prominent hatch on top of the turret. Otherwise, this is a 310 alpha Heavy tank that differs very little from the other ones except for the actual shape.
That is not to say it can’t perform, but I can tell you the grind is getting grindy right now. I keep staring at the crew percentage and it never seems to move. At least it’s in the 90s, but it’s a little disheartening the TNH isn’t going to get a lot better than this. It takes me almost 50 games to wake up the crew, and I’m not even halfway to tier IX. Wait, that’s a lie. I am precisely halfway.
So how does the maxed out TNH 105/1000 drive? There’s not much of a difference, as expected. I was going to drive it in Ratings, but the season just ended, so instead I drove a few gams of Boss Mode. Turns out, if you have a 4X voucher and you are the Boss, you can make almost 20.000 XP in a single game. I had two of them. Just a handful of more games and I’ll be at tier IX.
I have to say the TNH is a little forgettable. People aren’t afraid of it, and they’re not going to be super impressed with it when they drive it themselves. I kind of like it, but I also feel like it needs a little something, because at present the best word I can think of to describe it is “generic”; and I say that as someone who enjoys 105 mm tier VIII Heavy tanks.
This one ain’t no Löwe. A handful of games more and I’m done.
TNH T Vz. 51
So I pay for crew training at tier IX, and I have 125.000 free XP left. There are no modules at tier X so I’ll just throw it all at the Vz. 51. After a bit of fiddling I now have everything except the tracks, so I’m missing four and a half degrees of traverse (and 1/10 second aimtime).
What is this thing? It looks like a Czech tank if your point of reference is the Skoda T 56, and not entirely unlike the Type 68. 122 mm main armament with that satisfying 420 alpha. The armour again isn’t actually that thick; 80 mm sides, 140 mm upper plate, 180 mm turret front, but it’s nicely sloped and you have those spaced armour bits on either side of the gun. Yes, that means the thing can be shot through the centre of the turret, you might want to wiggle the gun back and forth a little but be wary the turret moves slowly. You can side scrape an IS-8 out to 15 degrees, and the upper plate may need 35 degrees side angle to bounce a calibrated HEAT round. That’s looking over the little cutoff bit in the corner above the drive wheel, which by the way looks like a weakspot but really isn’t.
The Vz. 51 also doesn’t have a standout feature in terms of statistics, but you now get access to the new mechanic. I might actually run the refined gun barrel on this one instead of my beloved vertical stabiliser, because below 15 km/h the reticule isn’t going to bloom at all. That gets the dispersion down to 0.31.
Not a lot more to say really; this feels much like the same tank a tier higher with a new mechanic. Let’s roll out, no?
*
Fifteen games later I’m running an amazing 27% winrate, and I started out with a vehicle that was practically maxed out. The Vz. 51 doesn’t feel as sluggish as the TNH 105; more like the tier VII 44-1, but it just can’t win no matter what I do. I have done 4000 damage in it, does that tell you anything? No. And 15 games is too small of a sample; it is Monday as I write this, and maybe people are just tired after the weekend.
But yea; it’s not a tank that carries entire tier X teams on it’s back, that’s for sure. And you have to make sure the reds are in front of you and that there is something in the way, otherwise they will go straight through your armour.
I kind of feel like this tank should be better than it is. Maybe it’s a slump; maybe it’s just me. However, the reason I feel that way may be because this tank is fairly similar to the 111 1-4 and the IS-8, and it doesn’t have a pike nose to deal with. But here’s the thing: back in the day those tanks could do 50 km/h on the straights and that’s why I liked them, even if they didn’t turn worth a damn that still mean you could go where you needed to be and get there in time. And without looking I’d bet they are still among the worst performing tier IX Heavys (correct, although the span isn’t very wide). That is perhaps not a great family resemblance.
That’s enough with the excuses, or “analysis” as we tank philosophers like to call it. The one thing I can influence is my own gameplay, and perhaps there are a few adjustments I could make, like not driving the Vz. 51 like I drive my IS-4. I could also try turning Encounter back on, because I’m going to have to deal with that in Ratings in a couple of days anyway. Also, I’m going to drop the sped boost for adrenaline. I’m clearly pushing forward too much, even in tier VIII games that doesn’t seem like it’s working.
With those adjustments I’m rolling out again. I don’t know what Czech tank crews listened to; I googled “Czechoslovakian Hardbass” but that got me nowhere so I put on some symphonic poems by Dvorak instead. Does it work? Everyone still shoots at me and almost all shots still seem to penetrate. I come up against another Vz. 51 above the B cap on Lost Temple and it’s almost comical; it’s just hitpoint trading. I have adrenaline, but still; whoever messes up their shot first is going to lose and the other will be left on a handful of hitpoints.
I also get the feeling the gun low rolls a lot, but my the sample is much too small. HE rounds are practically obsolete at this calibre; most weak targets will have provisions that soak up the damage.
Thirty games in I am up to 40% winrate, but the struggle is the same. I am a quarter of the way to tier X now including free XP.
I keep thinking about another tank as I slog it out against insurmountable odds: the ST-I. Not because it’s so similar, but because the experience of grinding it was. I loathed it. I never liked the ST-I in the first place, but I had decided I wanted an IS-4, and I swore I would sell the ST-I the second the grind was done. In the end I just couldn’t do it, the tank had stood by me through it all and gone down swinging. It had earned it’s place in my garage.
The thought of selling my TNH T Vz. 51 never even struck me. It’s a likeable tank when it’s not on fire, it’s a style of tank I enjoy, and the cold war pipe dream aesthetics alone would make me want to keep it around. But the Vz. 51 is a trooper the same way the ST-I was; fighting like a cornered rat, taking beating after beating and coming up for more.
It inspires the same feeling: it could work. It should work. If you just drive it right, everything is going to be fine. And so you keep pressing the battle button again and again, well aware of that famous definition of insanity.
Taking a break I have a look at my prize, the Vz. 55. I didn’t drive it on the test server so I have no idea, really. To me it’s a tier X Skoda T 56. And of course 130 mm is my favourite calibre, so I have to have one either way. Eyeing through the stats it looks like it once again the same tank at a different tier.
*
It’s a new day, and I’m actually feeling a little better about the Vz. 51. Drive a few games and scrape together 10K XP, I’m almost a third of the way there now. Games are hit and miss, but I concentrate on filling my role and trying not to get hit so much. In tier X games I assume a strict support role, either following the pack or helping the flanks.
The mobility really isn’t all that bad, as long as you keep your distance. And it helps to think in terms of not only capabilities, but essence. This is why some people look at Chinese tanks and see Russian knockoffs, they lack a holistic view of the vehicles and branches.
What are these Czech tanks, philosophically speaking? Not what is their purpose. Not what is their goal. But what are they? That must be the first question. We can’t go any further before we understand the idea of Czechoslovakian Heavy tanks.
They are cold war fantasies. Lightly armoured Heavy tanks with some frontal armour meant for working ridgelines as we can tell from the design and special mechanic of the higher tier vehicles. And further? I’m not sure. They show a remarkable coherence throughout the branch, a very strong family resemblance. In any tier they behave similarly. If they had actually built them they might have figured out that lower front plate is too weak.
But coherence sounds like utility, not essence. They are a different breed of mid range calibre Heavy tank, not quite Soviet, not quite Japanese or German, a little like Poland with slightly less “Boom”. I think that’s as far as I’ll get before I actually drive the tier X.
Would I recommend this grind? Definitely not for beginners beyond tier VII. These tanks aren’t that easy to drive, and there aren’t a lot of upsides. I see some people doing well in theirs, it’s possible they’ll klick for you, and they look kind of cool. But that’s not nearly enough for an endorsement. I have to say the only real reason to grind this is you want to get the new tier X.
In fairness, I think I would have struggled the exact same if I had been driving an IS-8 right now a third of my way to the IS-7. That’s not going to happen by the way; I have my Object 260. Just saying. But this is the grind; this is what it’s like. Only the fact all grinds are hard doesn’t make the actual tanks any easier for me to recommend.
Thoughts So Far
Looking ahead I think I’m going to have to spend some time with the Vz. 55 before I can say something about it that’s beyond superficial. But excluding that, so far I think this branch is going to be a hard sell for a lot of players. They’ll see them out there and instantly learn their weaknesses.
What might you consider instead?
Polish Heavys have bigger guns and overall the armour is more reliable. Japanese Heavys if you don’t have them already are an excellent choice. You could get an E 50 M and have some real mobility with that strong-for-a-Medium-tank armour. You could even get the robust WZ-121 and have a Heavy tank gun with that mobility. I have to say I’d rather be driving my WZ-111 1-4 right now; Chinese Heavys would be one alternative. The way these Czech turrets turn you might as well choose the Obj 263 line and have some real firepower in the same calibers.
But yeh, I think these Czech tanks are kind of charming. Happy to be getting a new tier X that interests me; a top tier version of a tier VIII premium I always liked. We’ll see about that in a few days.
The tier IX tank is weak, there are no two ways about it. It gets humiliated by other tanks. I get that the stabilising mechanic is supposed to be an asset, but it has only really worked as intended twice in like 50 games. It’s too sluggish to play ridgeline games. The armour is too weak to be effective; I get penned through the turret front and upper plate all the time. And the firepower is not enough to bite back; literally no one out there is scared of the Vz. 51.
I’m halfway to tier X, and right now it feels unlikely I’ll be driving the Vz. 51 any more once I get the Vz. 55.
TNH T Vz. 51 In Ratings
Rating season started today, and I didn’t have high hopes for the Vz. 51 as I rolled out to get calibrated. Ended up on 3400 winning six out of ten, that’s the best this tank has done so far. But is still shows some glaring deficiencies; unreliable armour, unreliable gun, turns like a battleship, the crew dies and things break all the time.
I do have a few good games, and my rating stays around 3400, but that has little to do with the tank’s performance. I get ammoracked a few times by various calibers large and small. Dump a few shots into the ground. Get run over by the entire pack. That’s about the size of it.
The last few games are terrible, a real pain. I keep losing and make between zero and five hundred XP per game until it’s finally all over and I never have to drive the Vz. 51 again. I’m not selling it like I did the AMX 50 120, but I’m not loving this tank in the least. It hasn’t grown on me. In terms of power it’s a mediocre tier VIII tank. You think I’m joking? Go compare it to the Skoda T 56, you’ll see it’s not actually that different. I still think it looks cool, but that’s about the nicest thing I can say about it right now.
Vz. 55
A little over a week of fairly casual grinding, and I can tell you this has not been my favourite grind lately. But here it is, finally; the Vz. 55. My prize. I’m cautiously optimistic, because there is a sort of limit as to haw bad a tier X tank is allowed to be, but then I’m also slightly worried because looking at the stats the Vz. 55 seems to be the exact same tank as the Vz. 51 turned up a few notches.
The lower plate is smaller. Armour overall is thicker. The gun is a 130 mm, but it looks about half the size of the 122 mm on the Vz. 51. Like i said, they turned everything up a little. But otherwise you are dealing with the same vehicle you have been since at least tier VII, and so what worries me is whether or not they turned it up enough to make the Vz. 55 worthwhile where the Vz. 51 is not.
I have to say it looks the part. Cold war brutalism. And the armour looks better, at least on paper. You still want to keep them in front of you, and the turret can still be penetrated next to the gun. But it’s a much smaller weakspot, and even a monster like the Jägeru, WZ-113G FT or Object 268 won’t penetrate those spaced armour shields. There is however a hatch on the turret, and a small “letterbox” on the front plate that higher penetration guns can penetrate.
Out in the field the Vz. 55 feels very much the same as the 51 did, it’s not a huge upgrade and more importantly the tier X struggles in the exact same ways the tier IX does; slow to turn, patchy armour, unreliable weapon. To be fair, the one time in maybe twenty you manage to put yourself in exactly the right position against exactly the right target the new mechanic does actually work, but everything else about the gun handling seems to work against it.
*
I spend a few days driving the Vz. 55 in ratings, and it’s a very mixed bag of results. With that kind of variance you have to assume the tank itself has very little to do with it, and I do struggle to make it work. It’s too sluggish to flank and brawl, it’s too weak to hold a position, and the gun is just unreliable. I’m not getting a lot of mileage out of the new mechanic either.
Trying to collect my thoughts for the summary I happen on a five game winning streak; the tank really putting it’s best foot forward. I don’t hate it; in fact I want to like it, and if it had just one thing going for it I would like it.
But these higher tier tanks feel underpowered to me, and that makes it hard to recommend grinding the Czech Heavy line for any other reason than collecting.
Conclusions?
So it’s Realistic. I kind of like Realistic battles, same as I like Skirmish; I mean it’s just fun and practice so who cares, right? I will confess I figured that without the hitskins people might struggle a little to pen the Vz. 55, and to some degree that’s true. But they will see the lower plate and the turret hatch, that’s kind of a no-brainer.
It feels like I am doing a little better, but that is not the thing that’s on my mind as I keep rolling out in the Vz. 55. I switch it up with my new Object 268 Version 4, and in a way these tanks are not so different as they’re both kind of situational. The difference is the 268 v. 4 is a stronger tank to begin with and the armour especially is much more reliable.
The thing that strikes me though, is that in spite of everything I keep pressing that button in the Vz. 55. I said before these tanks are all kind of charming, and because the 55 is at the top of a line that gets a little better with every tier while staying largely the same, it is of course the most charming one. I would have grinded this line anyway as a tank philosopher, as an enthusiast of the EU tech tree, as a connoisseur of no frills Heavy tanks, and of course I haven’t finished his paper yet. But it’s something else that makes me keep driving it, and this time it’s all about the tank.
There might be several reasons I would connect with the Vz. 55. First of all I love a 130 mm gun, especially at tier X. I am the very happy owner of both the Wz-111-5A and the Object 263 “Yolo Wagon”, as well as I think all the tier IX 130 mm offerings, so it’s very plausible I would have grinded the Vz. 55 simply on account of the main armament.
Also, I am a sucker for a generic Heavy tank. It doesn’t have to have a lot of bells and whistles to catch my interest; in fact the less the better. Case in point: my favourite IS spam tank is the WZ-111, my favourite tier X Heavy is probably the 5A, I always had a very soft spot for the IS-4, and let’s not even get into all those tier VIII 105 mm tanks. The Vz. 55 would have appealed to me simply by not being all that special.
I’m not sure I’d say the fact it’s Czechoslovakian swings me one way or the other.
So it looks cool, it has a 130 mm, and it’s just a regular Heavy tank. That’s easily enough to put it in my garage. But it’s not enough for me to keep pressing the battle button; I have plenty of 130 mm tanks I don’t drive. So what is it about this tank? Why haven’t I finished with it?
*
It’s partly to do with potential. These tanks could all be so good; if only this or that, and I think especially the Vz. 55. There are several things about it I like; you’ll be aware that sometimes the sum is greater than the parts even if none of the parts are all that great.
It’s also to do with personality, the elusive concept of “charm” I’ve kept going on about. I like the Vz. 55 in spite of everything; in spite of itself, even. In fact the only thing I don’t like about it is that it struggles to perform.
Back to potential, I am sure I’m not driving this thing to the utmost. It is a curious one to get your head around, especially since it doesn’t have a standout feature other than the reticule not expanding at low speeds, which in practice isn’t always that useful. But I keep pushing it too hard. The thing will leave other Heavy tanks in the dust, it gathers speed fairly quickly in a straight line unless there’s an incline. I think I have demonstrated very thoroughly it’s quite possible to be the first to reach the frontline and immediately get shot in the face/engine/driver/ammo rack. At the very least I should probably stop doing that. And speaking of ammo racks, We aren’t provided any information about the internal modules of the Vz. 55, but there’s an ammo rack in the front hull on the right hand side. Ask me how I know.
There’s no reason to assume the Vz. 55 is going to stay like his forever, no other tank in the game remains the same. And those who retain their character through numerous changes will see the rest of the game change around them. To say there is room for improvement here is I think a bit of an understatement. But hypothetical changes wouldn’t explain why I keep driving it, the reason simply being I feel the real room for improvement is in the there and now.
I drive a few more games ending with a Rating encounter on Hellas. It’s one of those great games that could have gone either way, no player on either team does less than a thousand damage, but we counter their Medium flankers before their Heavys and TDs can catch up and I end up with a second class medal for my 3K plus damage. The one conclusion I can draw with confidence is that I’m going to keep driving this tank.
So I will leave you with a thought from one of my clanmates, who said they for one were happy to se new tanks being introduced that weren’t overpowered. Looking a the latest drops; the 60 TP, the Minotauro, the Type 71, these are all very powerful tanks that immediately found their place at the forefront of the game meta. Can we really keep up that kind of arms race? I believe the answer is “no”, and we’ve all seen a lot of powerful-when-introduced tanks get hit really hard with the nerf bat within an update or two.
Sot what’s the final word? I’s a hard “maybe” from me. This has been a tough grind, and it’s not certain it’s going to be worth it for you; in fact there are a lot of reasons why it wouldn’t. But somehow I’ve still grown attached to the Vz. 55, which is a pleasant drive for all it’s failings.
IrmaBecx says think twice.