Quasimodo! The LTG Review

The Soviet Hunchback

By:

IrmaBecx

So I actually bought three premium tanks last year, and they all have one thing in common. Well, two if you count the fact I’m really, really happy with all three.

They are all tier VII tanks.

Tier VII used to be the tier I aspired to, and we are talking about back in 2015 or so. Once I got to tier VIII and IX I kind of forgot about it, especially after they removed plus/minus 2 matchmaking and there was no real advantage in driving preferential MM tanks like the Panther/M10 anymore. Tier VIII became my new hunting ground.

But there was of course the Hype little Type 62, I still drove that off and on. There was the KV-13 and later on the T-34-1 “Chinese Whisper”, the SU-100M1 “Barracuda”, the T-34-85 “Rudy”, and these days there are even a couple of tier VII Heavys I like. Last year I bought the T-44-85, AMX 13 57, and M41D and got the Kunze Panzer for free, so I have quite a collection of tier VII tanks I really like.

And it’s looking like I’m going to add another tank to the list tomorrow, because the LTG is coming.

Stalin’s magic carpet; Quasimodo.

*

It would be idiotic to think the LTG will even make a dent in the rock solid reputation of the LTTB, and doing a bit of bench racing doesn’t change my mind in the least.

While the LTG has a few interesting features, it’s not a “Light tank with Heavy armour” like the other one, and it doesn’t look like you get a whole lot to make up for that.

The LTG actually has a thicker turret front than the LTTB, but it has a bigger weakspot around the gun mantlet all the same. The face is slanted back, but with five degrees of gun depression, you’re still not going to see a lot more than 140 mm of effective armour; enough to maybe bounce a standard shell from a tier VI Light tank.

So what’s good about it?

Well, it has I think the best camo rating of any tier VII Light tank, that’s something. It’s 5,6 percent better than the runner up, and 7,6 percent better than the LTTB. In principle, that means you’ll always get the first shot off, and since you have a larger than average caliber for the tier and tank class, that means you should be able to make some good trades.

The 85mm is a little sharper than the one on the LTTB, but it doesn’t hit quite as hard. I can’t really see one will be better than the other.

Otherwise, the LTG is the heaviest Light tank at tier VII, meaning it won’t move and turn as quickly as the LTTB. You get a handful of hitpoints more for it, but that’s about all. It doesn’t look good for the LTG as an LTTB contender, does it?

Really, there’s only one reason to drive it.

For my part, I haven’t driven my LTTB since 2017. The Hype 62 was always my weapon of choice in tier VII Lights. I have three more now, but as I said I got them all within the last year, that’s a long time  to have a favourite.

So for me the LTG is a welcome addition to the tech tree. As it is, the only tier VII tech tree Light tank I really like is the AMX 13 75. I don’t think it’s going to be better than the others. I don’t think it can do anything the rest of them can’t. I just love the way it looks, and I think it’ll be an all right performer.

So the only reason, then, to drive the LTG would be something like that. You think it looks cool, or marvellously hideous, and you want to try something new. And really, you don’t need a lot of reason to drive a tier VII tank, do you?

*

I had a 50% off voucher, so the LTG only cost me 29.500 XP. Then you need 36.000 more to get the top modules, and since I blew almost all my gold on the Object 907, I’m going to have to grind the crew from 75%. But yea, I’m coming up on 800.000 free XP, so I just throw some of it at the little Quasimodo.

I load up my usual combat loadout, activate the boosters, and roll out. Or try to, I should say; this is I think the only time I’ve seen more Light tanks than Heavys and Mediums combined in the queue. But yea, the servers aren’t even fully updated yet. It’s to be expected.

The LTG is a quick little tank, even with 75% crew. With all the modules it feels fully playable with the top modules, at last until I try to shoot at people. It’s not very stable on the move, the shell speed isn’t all that, and I keep missing crucial shots.

Also, I may not have given the LTG armour enough credit, because it does get bounces left and right.Mainly we re talking about the turret sides, but 40 mm is actually enough to not get overmatched by most same and lower tier guns, and the sides are nice and flat.

Not to mention low to the ground; it’s a proper lowrider this one. 

It’s update day, long queues, and lets call it erratic gameplay. So I pack it in and get back to it on the night shift, thinking I’ll grind out the crew.

I think I undersold the LTG in my preview, it’s a positively vicious little tank. I almost have to pinch my arm to remind myself it’s going to get better and better until the crew is fully awake. The tradeoffs compared to the LTTB seem reasonable, and running every kind of booster I have the crew sorted in 22 games. 

The thing about the LTG is that it’s so low to the ground. They basically placed the turret directly on the floor and built some tracks around it. The crew sits inside it; don’t ask me how the driver keeps track of where they’re going while the turret is turning. Not only is this the rationale for the superior camo rating, it also makes it a competent side hugger.

The gun could have been better, but this is a Russian tank circa 1944. For what it does it’s perfectly serviceable. It misses and bounces, but it sometimes exhibits an extraordinary tendency to tend the shots towards the centre of the aiming circle while you’re going full speed, no matter the size of the bloom. This will however be the exception, one of the balancing factors of the LTG is that it’s not very stable on the move.

Simply being a fast tank with good camo would make a worthwhile tank, but the LTG is more than that. It’s a good tank, it’s just that it lives in the shadow of the LTTB. I dare say there will be drivers who prefer the LTG nonetheless, if nothing else for the Quasimodo look.

*

Once the new update panic subsides things start going a little better. I did drive a game or two in the higher tier tanks, but I just can’t stop driving the LTG.

It’s got such personality. I agree it’s just about the lest attractive tank in the game, but it’s “so bad it’s good”, you know? 

I do think the LTTB is superior, unless you really know how to take advantage of camouflage. The LTG is low to the ground, it’s stealthy and brawly, and it’s just a great drive. I think it would be a mistake to skip it.

I consider myself a bit of a connoisseur of tier VII Light tanks, have several premiums et cetera, and as they go this is one of the better ones. It’s just that it’s up against some really tough comparisons, among them the most worthwhile premium tank in the game.

But yeah, this is a tank you grind out because you want to get in on the Quasimodo magic. You drive it because of the hideous looks and the brawly playstyle, for the pure joy of tier VII Light tank gameplay.

Tier VII Light tanks used to be among the most powerful vehicles in the game, and arguably the LTTB pushed them over the edge. They were all blanket nerfed way back in the mists of time, but I think you’ll be hard pressed to find a bad one in any tech tree. But the fact remains this is a Light tank; it’s not balanced to be able to carry entire teams from the bottom anymore.

And I have to say trying to cooperate with ones team has been challenging lately, the atmosphere is increasingly toxic, and so I’ve been playing short sessions. Is it always like this after the update, have we just forgotten?

In the end though I think the LTG is a success. Well within balance, a few competitive advantages, and it has quirk for days if that’s your thing – and why wouldn’t it be?

The only thing that’s holding the LTG back is hull traverse and five degrees of gun depression. IrmaBecx says don’t let such minor inconveniences hold you back.

Crate Of The Month: 122TM

122TM Quick Review

By:

IrmaBecx

So it’s not every day you get to drive a brand new tank that no one knows anything about, and of course that novelty is what Wargaming use to sell you crates. I don’t endorse buying crates myself, but I felt the tank worthy of attention anyway. Consider this a preview for future consideration.

I’ve said before I don’ think I met a Chinese premium I didn’t like. I may not enjoy the aesthetic. I may not particularly want one. But I do like all of them. So naturally I had to find out if this one passes muster, especially since it’s one of those “heavy Mediums” I keep going on about.

I didn’t know anything about the 122TM; I thought it was a 105 mm gun, a sort of tier VIII 121B. But it turns out it’s a 120 mm, and it feels more like a main battle tank than a Medium tank.

*

DPM isn’t bad. Accuracy is atrocious, but overall the gun handling is fair. You are hitting them for 400 alpha, so it’s OK the gun is slightly more unwieldy. Penetration values are good, HEAT rounds make it a candidate for calibrated shells, which will give you almost 300 mm of penetration. It feels like a modern Heavy tank gun, perhaps of US or Brit origin, and out in the field I found it reliable except when it very “Chinesely” dumps the round straight into the ground, into a house, or sends it sailing just above the target off into the distance.

You could change the setup to supercharge and refined gun to try to extend your range, I might try that next.

The armour profile on the TM isn’t bad at all. Front plate is thicker than a lot of tier X Mediums, modernised, T-54-looking wok pan turret is nice and thick, and you also have wide tracks that are covered in spaced armour. It’s a rugged vehicle. Seven degrees gun depression just like your Hype 59 lets you utilise that front plate.

Where it falls down is mobility, again nothing new for a Chinese vehicle. I don’t think it’s all that heavy; be careful who you try to ram. It has that diesel engine feel to the acceleration, and you have a little over 30 degrees traverse; that’s really a Heavy tank number. Still, the armour tradeoff I think is worth it.

*

Like driving an early modern main battle tank, then. Hits hard enough to make Heavy tanks take notice. Will outtrade almost any Medium it will come across. And my first games out I get the impression it’s not just the type of tank that feels modern, but the style of vehicle in the game. Think of the Chimera for example, widely considered he best tier VIII premium Medium. Big guns are all the rage these days.

You will have to resign yourself to a less forward playstyle. Being so robust the 122TM will brawl fine one on one, but not one on two, or one on three with that longer reload.

Without being very complicated at all, the 122TM lends itself to an opportunistic playstyle. You look for positions where a hard hitting gun and a sturdy front plate may cause the most trouble for the enemy.

It does feel a little like driving a Heavy tank at times, it just doesn’t have that Medium tank agility. But again that’s fair enough considering the armour and firepower. I tried running the “sniper style” setup, and I think both are viable. I think however I’m going back to the GLD and Vstab with calibrated shells for that comfortable HEAT pen.

Comfortable, yeah. That’s how it feels. Like getting into a modern car after driving an old farm truck. It’s pretty easy to rack up 2000 damage or so, and don’t forget you have a big HE round for those flimsy opponents.

OK, so how powerful is it? Are we talking a new Chimera?

Yeah, maybe. It’s a similar style of tank, and it has similar strengths. I’d say it compares pretty well.

But it is a Medium tank, and it’s not going to break the game. If you’re not careful the armour isn’t going to hold up, you will have a longer reload than other Mediums, and most importantly you don’t quite have the mobility to be considered overpowered. I feel like this is a well balanced vehicle.

*

I also feel like this is a Chinese vehicle, and I do like it. It has typical Chinese strengths and weaknesses, it’s pretty simple to drive, and I find the 120 mm very comfortable to work with. It does remind me of the 121B in one way; it’s a slight variation on a familiar tank. This is a sort of variation on the T-34-2 and the T-34-3, and the latter especially I’ve put quite a few games on.

The former being of course one of the three best performing tier VIII tech tree Mediums.

So if you have a T-34-3 already, what does this one do better? It’s not a lot. It does reload a little faster, and standard penetration is better. You get APCR rather than AP if you consider that an advantage. Gun depression is better. It’s definitely more robust. More hitpoints, even.

But yeah, it’s not as fast, and it’s not as powerful. Mainly it doesn’t turn very quickly, and if that irritates you about Chinese tanks, give this one a miss. It really does move at what you call a leisurely pace.

The seven degrees of gun depression instead of five a lot of people are going to prefer.

Not the Chinese premium to rule them all, then? No, I think not. It is pretty similar to a lot of other Chinese tanks, and you might consider that a good thing or a bad one. If you enjoy the feel of Chinese vehicles, then this one has a lot features you will recognise. If you think Chinese tanks are boring because they are all the same, then yeah; this one is the same too.

Me, I choose to see the positives, and so the verdict is having met the 122TM I can still say I never met a Chinese premium tank I didn’t like.

*

Where does that leave us? Should you make an exception just this once and ruin yourself on crates?

No, of course not. But you might keep an eye out for this one in future, because it’s a nice little tank. Comfortable alpha damage, robust armour plating, and fairly easy to be successful in. It isn’t going to change your life, but it’ll be nice to have around. A real daily beater type of tank.

IrmaBecx says two thumbs up for this one.

Russian Light Tank Preview!

The Maus-fell-on-it Tank

By:

IrmaBecx

So a few weeks ago, I was driving the new Russian Light tanks on the test server where, fittingly, everyone speaks Russian.

I can’t tell you how excited I was. Not only is this a definite grind for me, but it also includes a tank I’ve been dreaming of would come to Blitz for ages. Outside of tier X, what I really care about is tier VII, and we are getting one of the most fantastic looking vehicles you could ever imagine.

Stalin’s magic carpet, the LTG!

It’s a paper tank, never made it past development. But it’s an early design even though it may strike you as futuristic, and it just looks so wrong. I don’t think there’s a right angle on the entire turret, and then they stuck an extra wheel on the face of it for good measure. “Quasimodo” they sometimes call it. Definitely a tank only a mother could love.

Well, and yours truly..

But wait, there’s more! There will be a brand new, Blitz specific tier IX, the Object 84. I do like a good tier IX tank, so that’ll be exciting. But at tier VIII it looks like we’ll have the same T-54 Lightweight, and honestly, what could ever replace it? Then at tier X we’ll get the T-100LT, which is basically a Light tank Object 140 that looks like a Maus fell on it.

*

The T-100LT was actually still in testing as I started writing this, so I have some prior experience with it. And of course everyone drives tier X on the test server, but I’m hoping to maybe get in a game with the tier VII and IX, we’ll see.

I can tell you one thing, unless there is a late addition tier VIII tank, this is going to be a really short grind. I did the Russian Light tank line back when it first dropped, I still have my MT-25, and I’ve put quite a few games on my Lightweight. That means I can unlock the tier VII and tier IX directly when the new line drops, and then all I have to do is grind out the tier X, or throw some of my by then surely three quarters of a million free XP at it.

Of course, I didn’t get in a tier VII game on the test server, but I did get to drive the LTG around a little, and I think it’ll be fine. It won’t replace the LTTB, it’s not that kind of Light tank. The only thing exciting about it is the camo rating, and of course it does have an 85 mm where a lot of the others have a 76, but in all it should prove to be a fairly unremarkable vehicle once introduced.

Except for the look, I mean. That’ll be legendary.

I’m sure you know about the T-54 Lightweight already, it’s a classic. We used to call it the best tier VIII Medium tank, and in spite of a bit of powercreep that’s still largely true if you disregard auto reloaders and big alpha Mediums.

I did get in a few tier IX games, and my immediate impression is the tier X T-100LT will eat the Object 84 for breakfast. Completely fair, of course. You get a box of angled armour plates with a turret on top that reminds me a little of the K-91 and is similarly shaped to get bounces.

It’s kind of short and stubby; not like those sleek T-54 variants. I can’t say I really go for the Object 84 look. But the drive is promising, although again nothing really stands out about this tank. It doesn’t have tier leading anything.

The T-100LT is going to be great, you can take my word for it. It’s a flattened out Russian Medium with camo on the move, and if you thought the Vickers Light had good camo, then the T-100LT, at least according to test server stats, is going to be better.

Then there is the controversial new camo mechanic that allows the tier IX and X tank to keep enemies spotted for 20 seconds if they tag them with a shell, and you may have heard it be criticised already. I agree the mechanic is too powerful, and what pains me a little is these tanks don’t really need it. You take a tuned up T-54 Lightweight and put it at both tier IX and tier X, how could you think that wouldn’t be enough?

*

So thus far my test server experience. I haven’t heard anything other than the new camo mechanic will be introduced in 8.7, but my personal feeling is that it isn’t going to last. It’ll be like the Sheridan, Pro players will have a field day exploiting it until Wargaming come to their senses and either tone it down or remove it.

And I’m all for that. We test most new tanks that are brought into the game on the live server, we’ve had some controversial features that aren’t in the game anymore, and we all made it through just fine. The game is going to keep changing and evolving, and if you think about it I’m sure you wouldn’t want it any other way.

If you don’t drive Russian Light tanks already, then it’s high time you did because you will want to get in on this action. I wrote about the MT-25, or at least I thought I did; I know I tested the 45 mm vs the 57 mm guns at one point and decided it’s really a matter of personal taste more than anything else. It’s actually one of my low-key favourites because it looks so endearing and is fun to drive. Really, the worst thing about it is you need to drive the boring T-34 to get one.

You’ll want 60 thousand XP on your MT-25 to be able to unlock the LTG on the first day, unless you have some sort of certificate. The way the tech tree looks you don’t actually have to get it if you did the other Russian Light tanks already, and it’s hard to argue for driving the LTG over the LTTB because hey, the name literally means “Light Tank, Heavy Armour”.

I have about a quarter of a million XP on my T-54 Lightweight which should be plenty for a tier IX tank. The official number given is 192.200 XP. The great thing is you can start grinding for the Object 84 beforehand, but if you’ve been playing a while, chances are you’ll have the T-54 Lightweight already, and unless you converted all that XP you’ll be all set. You’ll have two brand new tanks on the first day.

280.000 XP they want for the T-100LT, that’s a little over average, but you’ve saved an entire tier VIII tank’s worth getting there, so all in all it’ll be a fairly cheap grind.

*

If you haven’t been paying attention, the Object 84 and T-100LT will be able to keep enemy tanks spotted for 20 seconds if they mange to land a shell on them; any type of shell, and it only has to hit them; it doesn’t actually need to penetrate.

I think that’s too much, and it’s the sort of mechanic that experienced playes will immediately start implementing and newer players will struggle to even understand. The crucial piece of information is that the player hit by a tracer shell will see a different lightbulb on their screen. I’m sure you know what the regular one looks like, so if you see a different one you’ll need to count to twenty once you’re out of sight instead of ten.

We’ll see how it turns out. I can tell you one thing, campy TD players will absolutely hate this mechanic, and that puts me in a sort of moral dilemma.

If you look at the most popular tanks (number of players), you’ll have four campy TDs in the top ten, three of which are tier X tanks and one a tier IX. I’m sure you know which ones they are, it’s the ones you keep seeing out there. And if you look at the most played tanks (number of battles), three of those tanks are in the top five: the WT auf Pz. IV, the 183 “Skillstar”, and the Grille 15.

As much as it horrifies me a hundred thousand players drive the FV215b (183) every month, it horrifies me even more the number of games they put in: three million games during the last update. If you add the Waffle and the Grille, that’s eight millon games. You basically can’t stick your nose out of your garage without seeing at least one of the three, and very probably more than one.

I hate these tanks, I really do. I hate their playstyle, I hate losing to them, and I hate that they are everywhere. But the people who drive them are the ones that are truly going to hate this new tracer shell mechanic, and I kind of don’t feel bad about that. I figure if you sit at the back in your big, campy doom cannon twiddling your thumbs and waiting for that perfect shot while others do the actual job of spotting and tankigng damage, maybe you deserve to have your life made a little more difficult.

Of course, these tanks aren’t the only ones that will be affected; tanks that are already struggling at tiers VIII, IX, and X will be affected too. If that wasn’t the case I’d be saying twenty seconds isn’t enough, give them twenty five – thirty would be greedy, no? The 183 has about a twenty second reload anyway, it’s not enough punishment. I mean, these people don’t care about losing 60% of their games because they make their tanks more team dependent than they have to be, maybe they’ll care about exploding more?

Another tank that’s going to really hate the new spotting mechanic is the Sheridan. You know how that hull is only half as big as it looks and how it’s almost impossible to penetrate with HE shells? Well, if you manage to tag one it will at least be spotted longer now, even if you don’t do any damage to it. Maybe someone else will?

*

But that’s enough Schadenfreude I think. I do still think the tracer shells are too powerful, and I think we’ll se them modified or even removed in future.

Me, I’ll be out there first chance tomorrow taking advantage.

What about you? Is the T-100LT going to live up to the hype?

My answer is “yes”, and it has nothing to do with the tracer shells. I have driven two rounds of testing with it on the live server without the tracer shells, and the vehicle itself is solid. Just like the Vickers Light it’s not quite a Medium tank, and in a one versus one you are most often going to lose to them. But the T-100LT has a few bits of armour that actually work sometimes, it has just about Medium tank DPM; and when I say that I mean Russian Medium tank DPM, and it’s also going to have the best camo rating in the game.

The T-100LT is legit.

If you like Light tanks already, and you drive one or two of the others at tier X, it’s a no-brainer. If you enjoy the Object 140. If you like Light tanks but don’t actually drive them, you can safely go for the Russian option for your first one, it’s certainly no worse than the others. The tank is going to be competitive even if they remove the tracer shells, it won’t be a waste getting one. The only issue is you may find the gun depression uncomfortable, and if so just go for the Vickers instead.

Is the Object 84 and the T-100LT going to be overpowered?

In certain situations, yes. Just like some other tanks can be overpowered hull down on a ridgeline or simply sitting in a bush. But overall? No, I can’t see that.

My colleague made fun of me because I said I’d been dreaming about the T-100LT coming to Blitz, and I agree it sounds kind of sad to be dreaming about pixel tanks. But I really am excited, I still aspire to be a Light tank driver, I have the other tier X Light tanks except of course the Sheridan meme machine, and I think only Chinese Light tanks would have pleased me more.

Speaking of, is there room for more Light tanks in the game after this?

I think so, yes. First of all if you look at the British Light tanks, there’s no reason they would have to be the same tanks as on PC. And with more and more tanks in the game there is also more room for subtle acts of balancing, it’s not like we don’t have similar tanks in the game already, and people still manage to prefer one to the other.

But yea, in the best of all worlds, and you can tell that’s not this one because we have the Skillstar, these tanks might shake up the big armour/big guns meta a little, and I’d love to see that.

*

That’s about all I have until tomorrow. If you are a Light or Medium tank player, you should be looking forward to the update. If you like sitting in bushes, then maybe not so much.

In fact, now would be a good time to start quaking in your boots a little.

There are other things going on. If you are deep into your other grinds, or you don’t care about Light tanks, then maybe you’ll want to take a look at what’s happening in tier IX instead. A lot of tanks are getting rebalanced back and forth, so head over to either the offical Blitz news page or your favourite stat site, all the information will be there.

The new Russian Light tanks aren’t going to be for everyone. Me, I’m counting down the hours until they arrive.

See you out there.

Object 907, Soviet Mediums

Object 907 Evaluation and Soviet Mediums in general

By:

IrmaBecx

So you may have heard a new tank fell into my lap the other month, and it got me thinking about Premiums. I am saving up my gold hoping to get a good deal on a tier X tank, and the list isn’t all that long:

VK 90.01(P). AMX M4 mle. 54. And maybe the Object 907.

And of these three, the first two are pretty straightforward. A rear turreted German SuperHeavy with a properly German long gun, and a French hull down bruiser with the most powerful 130 mm in the game. But the third one? Note it says “maybe” in the above.

Let me try to explain why.

*

The Object 140 is my favourite tank in the game. Not my most driven. Not my most successful. My favourite. The one I am most proud of, and that makes me feel the most like myself when I’m driving it. We have a deeply emotional connection, my Object 140 and I.

And I wanted to like the Object 907. It’s arguably the most powerful Russian tier X Medium in that other game, and it’s one of those tanks I’ve been hoping would make the transition. But at the same time, it out-140s the Object 140 in two of the precise areas that make the Object 140 so good: mobility and camo rating.

But I mean, that’s OK. We want more tanks in the game, and sooner or later their capabilities will start to overlap. Also there are a few significant tradeoffs for these two advantages, the 907 has worse accuracy, worse DPM, worse armour, and it’s not as stable when firing on the move as the 140. But it does have one more degree of gun depression.

So it’s a similar tank. You trade a bit of armour and firepower for more speed and better camo. That sounds reasonable, no? And it kind of was right up my alley when I got to drive it in testing, but I just couldn’t seem to make real friends with it. Maybe my expectations were too high. Maybe I’m not clicking with the playstyle. Or maybe I’m just not playing to it’s strengths.

I want to like the Object 907, but I’m just not sure I do.

*

Reading through the stats, it’s pretty easy to see how the Object 907 differs from the 140 and the T-62A. We actually have four Russian Mediums a tier X now, and I think there’s room for at least two more: a rear turreted one and a 122 mm. Each of these tanks have their own flavour, and the 907 is certainly different enough to warrant it’s place in the game.

It’s just not my favourite. I will always like the 140 best no matter what happens, and I doubt very highly I’ll ever get a 62A. The T-22 Medium doesn’t interest me like it used to, and I don’t think I’d actually pay for it, but I wouldn’t kick it out of my garage.

What about the 907?

Well, maybe I wouldn’t mind having one. I don’t have anything against it. I’d rather have a 907 than a T-22, and now that I think about it, I would probably rather have a new Medium than a new Heavy, wouldn’t I? And if I did get a new Russian Medium, it would be this one, right?

Fast tanks are always fun, even when they’re difficult to play, and the 907 is the fastest Soviet Medium in the game, except of course for the T-54 Lightweight. I didn’t feel like I quite got the hang of it in testing, so it has things to teach me for sure.

This is how you talk yourself into dropping the gold on a new tank. I know it’s coming, and I’ve been saving up as I said. Maybe the 907 is the tank I’ve been saving up for? The more I think about it, the more sense it would make.

Fortunately, I don’t have to sit here and dream. I could just log in to my press account and kit out the loan vehicle, and then I’ll put it through it’s paces.

*

So here’s the thing. I started writing this back in december when I thought the 907 bundle was going to come out, but then I guess it got pushed forward, and so I pretty much forgot about it. I did drive a few games on the press account, but it’s hit and miss, you know?

So anyway, that means I’ve had plenty of time to consider the proposition of the Object 907, and the more I thought about it, the more sense it made to me. The Russian Light tanks are coming, and the natural predator of the Light tank is the Medium tank. Of course, if you’re going to take on the T-100LT in a Russian Medium, you’ll probably want to be in the 140 or the 62A because they actually have more DPM than the Light tank; the only thing the 907 brings to the table is gun depression and being a little more robust.

But yeah, I’ll be driving fast and light for the Motherland before long anyway, so why not mix it up with a little Medium tank gameplay? You can probably tell I’ve sold myself the tank already, can’t you?

Does that mean you should sit up and take note also?

No, not necessarily. What you should have done if you want a premium Soviet Medium at tier X is buy the T-22 Medium in the holiday auction. And if all you want is a fragile but mobile and hostile Russian Medium, then there are two very good options in the tech tree already, there’s no need to spend twenty thousand gold. And you know; the 907 is no T-22, it’s not going to become a hugely popular vehicle unless something drastic happens, and so you can probably expect prices to drop significantly with time.

For me though? I have almost all the tier X Mediums already; certainly all the ones that truly interest me, and so the Object 907 would round out my collection pretty nicely.

I mean, what else would I spend my gold on?

If you know Medium tanks, and Russian Mediums in particular already, there are a few things about the 907 that are going to disappoint you. 

First of all it fires about a third of a second slower than the tech tree tanks; I’m sure you know that can be an eternity in a tight spot. Second, it easily has the worst armour of any of the Soviet Mediums, and all you have to make up for it is mobility and camo rating. It does have the best camo rating of any tier X Medium, but no one seems to think that’s a real asset.

It also has the worst accuracy of the bunch, and it’s the least stable when firing on the move. If you’re used to your Object 140 hitting weakspots doing full speed drivebys, then the 907 is going to feel like a real letdown. But at least they won’t see you coming, right?

So what you have is a fast and stealthy tank, but you’ve paid fairly dearly for it in terms or armour and firepower. Oh, and you go faster backwards than the other tanks, but again people don’t usually consider that an advantage so much as a curiosity.

Okay, but if I want a fast and stealthy tank from beyond the iron curtain, why wouldn’t I just grind out the Object 140?

There’s no good argument against that. You would just grind out the Object 140. But then some of the exact things that make you like the 140 you can get a bit more of in the 907, and if you understand the 140 playstyle that’s going to make you a better 907 driver too.

*

I’ll say one thing, the Object 907 certainly looks good. It’s a few more days until the bundle drops so I’ve logged into the press account to drive a few games and try to delude myself I’m not making a gigantic mistake even considering this tank.

First game out the red team doesn’t have any Mediums on Malinowka. I cap the base uncontested and then drive straight for their 183, which goes down in seconds. Then I drive straight into the herd to take out a low health tank and try to get them turned around so my team can blast them, but by then I don’t have a team anymore; they’ve already broken through and it’s just a matter of cleaning up.

This is the good news/bad news of Medium tanks these days. Sometimes having a Medium advantage means you can establish map control and push the reds into a corner. Other times it just means a Heavy tank disadvantage, and you’re already 7 on 6 so to speak when the match starts.

Next game we have a pro toon in a Vickers Light/VK 90 on the reds, and it’s that new map with the houses in the middle. I figure if we don’t go left towards where A cap usually is we’ll get slaughtered, but out other Medium calls right, and I sort of shrug my shoulders and roll with it. Our Light tank does go left, but bravely turns around to flee after spotting the entire herd in that corner.

Meanwhile we have found a Kranvagn Nidhögg behind a house, and even without adrenaline we are talking almost 7000 DPM being unleashed on the poor Swede; that’s almost three Kranvagns a minute, and consequently it’s down in around 20 seconds. Behind it is the VK 90, having expected us from the other side and now taking fire from the rear and trying to angle up against two Soviet Mediums simultaneously while we pepper it’s weakspots.

It’s a classic lesson in Medium tank superiority: work together on the flank and focus fire, hit the slow and dug in tanks from the back and sides, put them in a crossfire with your main force.

“IRMA PERKELE” someone shouts. I can only agree, it’s a hell of a game. I fail to pen two of my overpowered Russian HE rounds on a Grille XV, taking a shot full in the face to do it, but I actually bounce two dead certain kill shots on just a sliver of heath just before the cavalry arrives, and I manage to collect myself enough to hit the last shot on the Vickers Light for the win.

I’ve said before that the Medium tank nerf paradoxically made Medium tanks more important, because they still have capabilities that Heavy tanks and TDs simply don’t have. You can’t hide a Heavy tank the way you can an Object 140, and you can’t make it go as fast as a Leopard. In some situations those things are going to make all the difference

Back in the day, you would roll up on the centre hill on Malinowka and hide in a bush while you lit up the entire red herd of Heavy tanks trundling their way towards the windmill, and then watch the rounds come raining in from the rest of your team. That’s the sort of gameplay you dream about in the object 907, because it’s not a brawler, and it’s not a sniper, it’s just a regular Medium tank.

*

I’ve struggled to make this point before about the Object 140. The reason I say it’s better than the T-62A is that it’s better at being a Medium tank. People just don’t understand what I mean, they keep repeating the T-62A is better because it just is better. Never once have I heard a convincing argument why; I ask “explain to me how” and they say “it just is”.

And then I say the Object 140 outperforms the T-62 by a small margin in terms of average winrate, and it has for the longest time. That’s just because better players choose the Object 140 they say, it’s not because it’s a better tank.

You mean to tell me that the reason the T-62A has been buffed is that Wargaming are simply too dumb to realise only the very best quality players in the game ever drive the Object 140, and it should therefore be balanced accordingly? So they made the T-62A better by accident? Or they do understand only the absolute cream of the crop drive the 140, and therefore they have purposely made it much worse than the T-62A?

There has arguably been one buff. Note I say ”arguably”, and it’s all about bench racing. But then bench racing does explain all the strengths of the 140, just not how to actually use them. The Object 140 got AP rounds instead of APCR the same time the T-62A got seven degrees of gun depression, but retained the tier-leading shell velocity. That means that over distance, the 140 will normalise better than the 62A, and so in theory it should penetrate more often. But then the 62A has better accuracy, better penetration, and better aimtime, so…

Where does the 907 fit in to all this?

Well, it’s the fastest, most agile, and stealthiest of the three as I said, but I don’t think it’s the best. Ironically, the numbers seem to suggest otherwise. With by far the least amount of drivers, the 907 outperforms the T-22 Medium by one percent and the 140 by four percent. The 140 likewise outperforms the 62A by one percent. That’s about the size of it.

You can interpret this in several ways.

One, the 907 is the best Soviet Medium tank in the game.

Two, only the very, very top of the line and most excellent players drive the 907.

Three, the 907 is the fastest Soviet Medium, and speed is a very powerful advantage.

Four, the 907 is a rare tank, and the sample is way too small to draw any definite conclusions. It’s possible the sample is skewed in some manner, and that’s why we are seeing these competitive looking numbers: 58% plus winrate, 2250 average damage, and even a 40% survival rate.

Diving deeper into the numbers, as of update 8.5, the most OP Russian Medium is the T-22 with a relative winrate of plus one. That is followed by the 907 with plus one half, and then both tech tree tanks have around minus one half. If you don’t know what “relative winrate” is, it’s just the vehicle’s winrate compared to the winrate of the player who’s driving it. So if you’re a 55% player, you’ll average 56% in the T-22 Medium, but only 54.5% in the T-62A.

*

Whichever way you choose to look at it, there’s more to the Object 907 than meets the eye. On paper it looks like the weakest of the niche, but the numbers, although they should be viewed with caution, actually suggest it’s among the strongest.

I would be inclined towards interpretation number three: speed is a powerful advantage. But it’s also an advantage that’s difficult to take advantage of; no pun intended, and you all know that four letter word in the back of your mind. Points for both four letter words, as one is most often followed by the other.

If you are an incorrigible yolo-artist, then the Object 907 is exactly the kind of tank you want to be in. It looks flash; especially wearing the “Ruthless” legendary camo, it’s light and powerful, and it explodes nicely when hit by massive shells. But even if you are Pro, I think the 907 is going to be a pretty hard sell for the majority of players.

As if to underscore that point I get three disheartening losses in a row, and am about to have a fourth one on Canals. I go D with our AMX Corsica against a Vickers CR and a 121B. Our AMX is taken out almost immediately by a 183, and all of a sudden I am surrounded by four or five tanks, so I have to retreat towards the centre, hiding behind bridge and trying to both keep the reds spotted for my team and not get taken out.

In the end I manage to hold them off until they flank me, and then I retreat behind my team, going the long way around to try to take out the Vickers and claim the D cap, because they have two to our one. Failing to reset my camo I take a fatal shot trying to cap. It’s down to the wire, the 121B with a cap advantage is running away from a T57 Heavy, but gets spotted out in the open and our driver actually aims the shot.

This is kind of what you can expect; this type of either/or gameplay.

And I am warming up to the 907 a little, because it fights like a demon when cornered, it flies across the terrain like the howling wind, and I hate to say it, but yes: seven degrees if quite comfortable in a lot of situations. I would have taken six on this tank.

*

But is this simple vanity or is it actually building my collection? I’m sure you know I have a lot of tanks I don’t actually drive but like having around, or that I say I’m going to get around to some day.

You know, when I “Git Gud”.

The only selling point I can stand behind 100% is that just like the AMX 30 B, the Object 907 is a perfect vehicle to keep that dream alive in. Because you have to know what you’re dong when you drive it, you’re not going to get a lot of bounces, you can’t side scrape anything larger than a Light tank gun; indeed you can’t even sidescrape a Light tank gun, it’s just not a tank that gives you anything for free. And it’s fast but it’s not that fast, the E 50 M does 60 too and has the same nominal specific power.

And yet here I am wanting to drive it again, and I know that in a couple of days I am going to drop 20.000 gold on the plain jane version and hope to get a good deal on the “Ruthless” camo down the line so it’ll match my 140 “Terror”.

I could have dropped a large chunk of my gold on the LT-432, which would have made a certain amount of sense since the Russian Lights are coming. But I really think I’ll get more mileage out of a tier X tank, even one as fragile as this. You hear me making all these excuses for myself?

I bought the AMX 30 B last holiday season, and if I’m honest I haven’t driven it that much. I do drive it, but not as much as my WZ-111 5A, or even my new Object 260. And I think that’s fair enough, because it is the type of tank you kind of have to be in the mood for, and that mood does strike me from time to time. I’m expecting the 907 will be about the same, and that’s OK.

*

Tomorrow is the day. Unless something happens the bundle is going to drop, and I’ll be logged in and waiting for my prize.

Or will I? Driving five games just now I lose four of them, which hardly seems encouraging. I keep meeting red teams that plow straight through mine, and I’m not exactly being an asset except for a round of initial spotting.

The Object 140 and 907 were actually competing designs for replacing the T-54, both started in 1953. A 100 series number means Uralvagonzavod as you may know, and 900 series should mean Stalingrad Tractor Factory, but the designer is often listed as “Design Bureau No. 100”; I’m not sure if they are one of the same. Either way the 907 was cancelled due to it’s complexity, and while the 140 was actually built, it was abandoned too in 1958.

And being 5 wins and 9 losses so far today, I can kind of see why they never built the 907. Well, they built the hull and it did some tests around 1955, but they decided the whole thing was just too complicated. It is complicated to drive; there’s just so many things that can go wrong.

So far today I’ve been outtraded by T92 Light tanks, taken a max roll from a 183 straight through the side that wrecked all my modules, killed most of my crew, and set me on fire, and I’ve been chased down by almost avery kind of Medium tank you care to mention plus an AMX 50 B.

Why is this happening? I can tell you I am very grateful right now for having access to a press account so I can try to figure these things out. It might well have been I had gotten tired of the struggle by now and decided to spend my gold on something else, but curiously all the difficulties I’m having seem to only strengthen my resolve to buy the Object 907.

There are still a number of hours left before I have to decide.

Nothing teaches you about the failings of a vehicle like driving it on the night shift. The 907 is a tank people know is kind of a pushover in a 1 v 1, because the armour is pretty thin, and for the same reason whey will often throw a shell in your direction no matter which tank you think they should be shooting at, because a lot of higher caliber guns will simply overmatch in a lot of places.

I keep driving, pulling off a win by simply doing hull down work and focusing fire on the Middleburg hill. But then it’s back to losing by thousands, and having hit the 50 game mark on the loan vehicle, I am running a 42% winrate. You have to agree that’s not super impressive. A couple or more games doesn’t change a lot, it’s still below 50%.

I’m zoning out watching HisRoyalFatness showcase the 907, trying to summarize my impressions. You have to be looking for those hull down positions, because that’s the only way your armour is going to hold up. I actually switched to calibrated shells, because the DPM is low as it is, and so perhaps it’s better to make the shots actually count.

That’s about all I’ve got. Six pages now, and I feel like I’m back where I started.

*

Ten minutes ago I pressed the button. Just coming back from my first game out, and of course it was a disaster. I roll up on B cap and catch the Sheridan shell on my gun barrel, but it’s all downhill from there. Our other Medium is nowhere to be found, and they basically just drive straight past us. Without the centre on Canyon we quickly lose the match.

Next game I have the hill all to myself on Dead Rail with a Grille supporting, and I pump out over 3000 damage for a convincing win. It’s like Fatness said; sometimes the tank is really powerful, and others it’s a complete letdown, especially the main armament.

I’m missing the “Ruthless” legendary camo from the press account, I really am. And since there’s a more expensive bundle, they’re not going to try and sell it to me just yet. Not that I have the gold right now anyway. Still running the calibrated shells so I can get that 330 HEAT penetration, but I am a little worried about the DPM. We’ll see how I do.

Otherwise, I’m running the same setup as on other Mediums: improved assembly, engine accellerator, and high end consumables. I had the thought I might run some sort of protective kit since the 907 is pretty fragile, but I don’t really want to give up the double food and super fuel. Also thought about adrenaline instead of the turbo boost, but the strength of the 907 is speed, not firepower.

In the end it doesn’t matter. I take three more sound beatings and now I’m down to the same 20% winrate I started out with on the press account. But yea, I wanted to be a 907 owner, and now I am one. I knew it was going to be a bit of a struggle.

But when you keep getting killed early with low damage, then very clearly you are doing something wrong. I am I think playing to one strength but not to the other, and I’m not listening to my own advice. You know, the one about people throwing shells after you on the off chance? I’m clearly spending too much time out in the open and making bad trades, because if I didn’t I’d stay alive longer and do more damage.

More cautious gameplay, then. Let’s give that a go.

To amuse myself I try to get rated, and my plan to take it easy goes straight out the window. I manage to win 6 out of 10 with 1500 average damage, landing me at 3020 rating; or just over the gold league limit. I don’t think that’s all that bad for such a tricky drive, but I can tell you I had to work for it, and it didn’t feel like I won more than I lost.

Two more games ironically turn out to be one that’s completely hopeless, where everything goes wrong and everyone shoots at me; a convincing 5000 damage loss, and the other an absolutely amazing one where I spot B on Overlord and then sort of hang around there, capping A, poking shots at a big TD using my superior camo and being chased around by a Yoh tank, but using my mobility to outplay them, and after a while I realise it’s just the two of them left and the rest of my team are on their way.

I’ll tell you one thing. If anyone tries to tell you being able to go 25 km/h backwards is not a real asset, then feel free to snigger at them knowingly. Not a lot of these big, lumbering Heavys and TDs can keep up when you get in close to them.

What you want to watch out for are fast Heavys, and especially out on the flanks. They can chase you down, and they basically only have to tag you to do damage if you are running away from them. It’s better to run away beforehand and try to remain unspotted. The camo rating is good, you can tanke that to the bank.

But yea, the thing will give you gray hairs. It’s the epitome of the high risk/high reward tank. And I know that’s what’s going to keep me coming back to it; indeed what has been keeping me coming back to it these last few days on the press account. At it’s best, there is nothing like this tank in the game. At it’s worst, you’re wondering what it’s doing at tier X.

And somehow, that’s about what I wanted from it. I didn’t need another Soviet Medium. I knew it was going to be a tricky drive. And I wanted one anyway, because I want that high stakes gameplay. I want to either fail miserably or win triumphantly, and in that regard if nothing else the Object 907 delivers in spades.

I think it looks cool. I like the whole idea of it. It’s the first thing I want to drive when I log in to the game right now. Between the 260 and the 907 I think I’m turning seriously communist in my tank driving.

*

But I also think that’s quite enough rambling, it’s time to sum up.

This is the first time the Object 907 is being sold outside of crates, and it’s an expensive bundle. As it is I think you can expect to pay maybe 15.000 for one inside a year. I am seeing a few of them out there. That makes me happy, and it shows there are drivers out there who appreciate the things the 907 has to offer.

Since it’s so agile it brawls a lot better than I expected, and you are going to have to fight tooth and nail. It doesn’t have a reputation for being robust; people already know it’s the worst armoured of the Soviet Mediums, and they aren’t shy about chasing it down.

The way to deal with that is of course to not stray too far from your team. When you get pushed, you head straight for your teammates hoping they will want to shoot at your pursuers.

And I have gotten away by the skin of my teeth in a number of situations, I have bounced huge TD shells off the turret and upper plate, and sometimes I’ve even won the game.

But the 907 playstyle isn’t super easy to figure out. Spending the weekend with it I am starting to feel a little more confident, but I’m still dropping winrate. And really, if I can’t get my Object 140 to win, why would I be able to win in the 907? It’s definitely a demanding drive, and if you haven’t driven the other Soviet Medium tanks then I think you’re really going to struggle to make this one work.

Still, for some reason I’m not sorry I bought it. It’s a lovely tank, nothing else quite like it when it works, and I did have some fantastic games.

However. Unless you are an elitist tank degenerate like I am, and you’ve been jonesing for the 907 specifically for some time now, I think you’ll be quite safe to hold off a little while and wait for a better offer. ISurely the fewer tanks that are sold, the faster the price is going to drop?

But yea, if you want to ruin yourself on what is basically a tier X T-54 Lightweight minus the Light tank camo and moved up two tiers, I completely understand.

IrmaBecx says listen to your heart on this one.