Object 260 Update
By:
IrmaBecx
So I got a new tank. It fell out of one of those snow globes, I got a couple for free from Wargaming. I’m saving my gold for a good deal on some tank I’ve been wanting, and my free XP for the upcoming Russian Light tank branch; I’m going to be an early adopter again.
But yea, the 260. It was on sale recently, first time outside of crates, and I wrote about it. Said I wouldn’t mind having one, and now I do!
I remember liking the Object 260 the moment I saw it, because it’s so obvious what it is: A prototype IS-7. And you may know I endorse the IS-7 but don’t like it, and so I wasn’t really surprised I fell pretty hard for the original prototype; same as I love the 140 but not the T-62A.
It’s not really all that different. The 260 is still one of those overgrown Medium tanks; it does 50 on the straights, t’s light on it’s feet for such a big tank, and you get perhaps the second best 122 mm weapon in the game after the M62-T2.
Not going to lie, part of what attracts me to the 260 is the fact it’s not an IS-7. But also, the tradeoffs from the tech tree vehicle make the tank an even better fit for me: more mobility, more firepower, and a little less armour.
Lovely.
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The great thing about the IS-7 is it’s so easy to drive. That is also the reason I never liked it – it’s so easy to drive it gets boring to me really quickly, and let me tell you I’ve done a lot of IS-7 testing over the years. You can practically point it at the enemy, drive straight forwards while mashing the fire button, and a lot of the time that’s going to work. All you have to do is angle up straight because you have a pike nose.
The Object 260 can’t quite do that. It can certainly bully Medium tanks, but you can’t just drive straight into the crowd and expect not to get wrecked.
So pretty mobile for a Heavy tank. It’s like they moved the armour plating from the hull to the turret front, reminiscent of the Chinese Heavys. I will say I spend quite a bit of my hitpoints pushing forward, but hey; I’m not a Heavy tank driver. In spite of that I actually have eight tier X Heavy tanks now, and I do enjoy my rowdy brawlers. But in spite of a healthy dose of Russian bias, brute force isn’t the way to drive his tank.
It’s a Heavy tank, sure. You can hull down with your strong turret and hold a position, you can angle up your sides and scrape a few corners, you can eat big HEAT rounds with your tracks and your strip of spaced armour. But the interesting thing is of course what the Object 260 does especially well compared to other tanks, because armour isn’t one of those things.
It’s fast for a Heavy, that’s a definite advantage. It also has almost 3000 DPM with a rammer, but then I said it was perhaps the second best 122, and the reason I rank the M62-T2 higher is it has 340 HEAT pen stock where the 260 has like 310. Perhaps the Chinese 60-122TA should also rank higher, it has best in tier DPM.
So the thing is do you want to boost your DPM, or do you want more comfortable penetration values?
As is often the case, the Object 260 shows a conspicuous lack of weaknesses. This is the essence of Russian bias. Everything about it is pretty good. Sure, the pike nose makes it a little harder to side scrape, but that’s nothing compared to the accuracy, firepower, and agility of this vehicle. You can’t really call having to know your armour profile and angle up properly a drawback, can you?
The fun way to drive the 260 is to try to take advantage of that agility and firepower, without having to rely too much on the armour. That means going out on the flanks or playing close fire support, both take advantage of mobility. And if you find you get a lot of side shots, then perhaps you could get away with running the rammer instead of calibrated shells.
It’s fast enough to do a few Medium tank jobs, but make sure you make the right calculation. Can your team afford having one Heavy tank leave the pack, or will they be unable to hold the line without your help? And is there a good reason for going the Medium route, are you likely to win that side of the map?
Even if you just do standard Heavy tank jobs with your 260, you will appreciate these advantages, they make everything a little bit easier and more comfortable.
*
I drive a couple of games to reacquaint myself, and the 260 is still a great drive. If I am going to drive a Heavy tank, then this is the style I want.
And there are a couple of games where nothing works out. The armour profile especially starts showing it’s limitations, but overall I’m still very happy. It’s not just a free tank, but a free tank that I’ve been wanting.
The thing about the 260 is you can get involved. It’s fast enough to switch flanks, to go for the early cap, to get in position and be ready for the first shot. The 122 mm is a bit Russian, but it depends on what you compare it to. Compared to a British or American Heavy tank, it’s decidedly jumpy and inaccurate. But compared to the IS-7, IS-4, or even the AMX M4 54, it’s a wonder of stability and accuracy. Just remember to yell Rasha! once in a while.
The turret armour is thicker than the IS-7, but it’s not as efficiently shaped. This is what is called a shot trap turret, and against a high penetration standard round, it will look patchy. The good news is if they load the gold rounds, the turret will still look just as patchy. It won’t simply clear up the way an E100 turret will.
From straight ahead on flat ground, the pike nose is showing 240 mm effective. You need 5 degrees outside angle to start approaching 300 degrees, and at 10 degrees it goes to autobounce. That’s really not a lot of angling you need for juking back and forth. Side scraping you should be safe out to 20 degrees, but you will need to expose your front plate to get a shot off, and it’s a straight shot into your ammo rack, unless you are showing your right side, in which case there is a huge fuel tank in front of it next to the driver.
Six degrees of gun depression is the same as the other Soviet style Heavys except the 5A. If you want more gun depression, don’t drive Russian tanks. I don’t mind it at all; a lot of my favourite tanks have six degrees.
But yea, being a sort of flanking support vehicle will tend to make you slightly team dependent. You can’t run with the Mediums if the Mediums don’t run, and you can’t support the push there is no push. Conversely, you also have the obligation to be a team player; to make up for the fact you are not a wall of steel SuperHeavy by good positioning and forward thinking gameplay.
The Object 260 is not a tank that single handedly wins games. But it is a tank that can be extremely instrumental towards the win.
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I think you will have figured out by now I really like this tank. Back in March i grinded out the IS-4 so I would have something powerful to drive on the night shift, and I’ve actually ended up driving it more than I thought I would. I always kind of liked it, and it was everything I thought it would be.
The 260 I knew I would like, I just didn’t know I was going to get one. Being tight fisted with the gold these days, but then there aren’t a whole lot of tanks out there I am in the market for. We are talking a handful of premiums. And in fairness the 260 was not at the top of my list, there are others I would sooner have spent my hard earned gold on. There is also no way the Object 260 is going to replace the amazing WZ-111 5A as my favourite Heavy tank, but it’s a really nice addition to my collection.
Driving it just now on Overlord I rush to cap D, and then get stuck fighting over C. I put in a few shots, but then see the reds have capped A and are moving in against our campers, so I break off and rush there hoping to keep them alive. We make short work of the flank, I cap A, and then move up towards C, hitting the enemy from the back while our VK 72 makes a heroic last stand, and then it’s just the cleanup left.
I didn’t do more than 2K damage or so, but i did that damage in the right place and at the right time. If I had been in my new 60TP I would have had to stay fighting the dug in Heavys, and it’s possible we would have been flanked and lost the game.
Freedom of movement. The faster your tank moves, the more possibilities lie open to you.
My IS-4 does perform better, and we shouldn’t be surprised. It’s much more robust, and it’s easier to angle up. But it’s not vastly superior; the 260 does a few things better, and for the moment at least I enjoy driving it more. I always did like a pike nose tank.
Just like last time, I should say that what makes me really like the Object 260 may in fact be things that count against it from your perspective. I realise it’s hard to argue that not being as strong as the IS-7 is somehow a benefit, and you may not like giving up armour plating for mobility. But there are undeniable strengths: speed is a powerful advantage, 3000 DPM is good for a tier X Heavy, and 0.31 is accurate for a Heavy tank gun. I’m not going to call it refined or sophisticated, but compared to a lot of other Russian tanks, it’s not quite as crude.
That is not to say there is anything very complicated about it. You can hide behind a ridgeline all game, or do other generic Heavy tank type things. But that would be selling it short; a fast Heavy like this wants to stretch it’s legs a little. It wants to go out there and get involved.
And that is what resonates with me. I want to get involved too, and the 260 is a great tank to be doing it in. That’s really all you need to know. I will say the Object 260 takes a little experience to drive, it doesn’t have training wheels like a lot of other Russian tanks have.
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It’s not every day you wake up to a brand new Russian tier X Heavy tank in your garage, but of course the first game out was a disaster. Overall though, I’m doing pretty well in the 260, a little over my global average.
My WZ-111 5A had a birthday, so I rolled out in that for a bit of comparison. Rushed the cap on Dead Rail, got blocked by an E100 and took a couple of big hits, but side on to a Lewandowskiego I’m just glad it didn’t explode my ammo rack, and we did win the game.
Why do I like the 5A so much better? For one thing it’s very recognisably a Chinese tank, and there’s a lot more to it than being a knockoff IS-7. It’s light on it’s feet because it has armour where it counts, seven degrees of gun depression is very comfortable in a segment where six is the norm, and it has that upper plate that’s halfway between pike nose and flat.
Being an early adopter of the Hype 59 and 62 I prefer the Chinese look, but I do have a soft spot for classic Soviet brutalism; the wicked angles and smooth turret of the Object 140, the bare faced directional pragmatism of the Object 263, and yes; the confident angularity of the Object 260.
The reason I am talking about aesthetics is that in actuality these tanks are pretty similar, and choosing a Warsaw pact Heavy tank therefore has more to do with secondary considerations. Things like look, and feel, and nuance.
So what I enjoy about the 260 is how it feels, because it doesn’t feel entirely Russian. When you hit that turret hatch going full speed, that’s reassuringly biased-feeling, but otherwise it’s just a little bit more… well, fresh and lively than I expected. And this fact alone is why I keep coming back to it and why I will never again think about getting an IS-7.
As a potential acquisition however, the Object 260 has one big problem. It’s sort of… plain, this in a segment where you can find all kinds of strange and wonderful vehicles, and most of them in the tech tree. Even limiting ourselves to premium and collector tanks, it’s up against some stiff competition. There are no fewer than eight to choose from in the Heavy tank segment alone, so what is the rationale for choosing the proto-IS-7?
It’s highly mobile and has good firepower? And… uh… it looks like an IS-7? You have to admit that doesn’t sound very exciting unless you are a total IS-7 freak. Really, if you don’t like the Bias-7; if you think the gun handling is too sketchy, the reload is too long, and it’s a little too sluggish, you might actually be more inclined to appreciate the strengths of the 260.
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Would I have bought this tank on my own?
Yes, sooner or later. It’s exactly my type of Heavy tank. And make no mistake, having good mobility and good firepower may not be super original in terms of strengths, but let me tell you it never gets old. Fast is fun. These strengths have lasting appeal.
I thought I was finished with Heavy tanks for a while before this one fell into my lap, but it looks like I’m not. I put several dozen games on my new 260 already, and I started driving both my Chinese ones too.
So what’s the bottom line?
Well, the Object 260 may not be the most extravagant vehicle in the game, but it is a very solid proposition. It’s a workhorse, the kind of tank that turns into a daily driver and a favourite. It doesn’t really do anything special, and certainly nothing you couldn’t find in the tech tree, but it shows a conspicuous lack of serious weaknesses, and being so mobile makes it an enjoyable drive.
It’s two thumbs up from me. This is a very nicely balanced vehicle, and I’m thoroughly enjoying driving it. IrmaBecx says if all you’re looking for is a 122 mm and a bit of bias, then the Object 260 may be just the ticket. Not a must-have, but a really great tank.
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So it’s the new round of auction tanks, and as it happens the WZ-111 5 is on sale. The T-22 Medium is gone already, but there are still well over 3000 WZ’s left.
And faced with the choice between the WZ 5A and the 260, I would go Chinese every time. I love the solid punch of the 130 mm, the kaleidoscope upper plate, and the fact it’s fairly light on it’s feet. A very well rounded vehicle that can do most anything as long as you use the armour properly.
So is it a better IS-7?
No. The gun handling is noticeably sharper, but it has 200 hitpoints less and the armour is thinner. The old Bias beast wins out on pure, stubborn robustness. But the 5A is a little more flexible, and if you tear your hair out at the fickle IS-7 gun, you will find the Chinese equivalent more comfortable.
This may sound like simplifying things, but there really isn’t a lot more to it than this. The 5A is the same style of tank as the IS-7 and the 260 in a slightly different flavour; one that I personally much prefer, but the IS is still the king of brute force and Bias.
But yea, if you appreciate the subtleties of dynamic Heavy tank driving, you like short flanking and brawling Mediums, then I would encourage you to give the 5A your consideration. I put over 400 games on mine so far, and it most definitely has the tank philosophy seal of approval.
As a complement to my favourite tier X Heavy, the Object 260 is in all cases a great addition to my collection, and it has nullified any inclination I might have had to acquire the production version. I can still drive it on the press account, and no doubt I will have to sooner or later when someone inevitable proclaims the death and obsolescence of the IS-7 again, and I have to do some research so I can tell everyone that’s crazy talk, again.