VK 90.01(P) – All You Need To Know
By:
IrmaBecx
So today is the start of the holiday event, at the end of which, if you are really lucky, will be the new tier X German Heavy tank, the VK 90.01(P). I’m sure you’ve seen the promotions already.
You may have heard something about it, and if you’ve heard that it’s going to be weak or uninteresting, then that’s all wrong. There’s no question in my mind Wargaming got it right.
When I first saw the VK 90, I wasn’t very excited about it. It’s not the sort of tank I usually go for, and I thought it looked a little plain and uninspiring. There was nothing exciting about it, except I heard it had more gun depression over the sides, like the old E 50 M used to have.
But it only took a short while for the VK 90 to completely win me over, and after some extensive testing, I can’t wait to tell you all about it. I think it’s a great tank.
*
What you get is a typically German chassis with thick, angled armour plates, and a countersunk coffin style turret at the very back.
The massive front plate is 230 mm, you have 140 mm of upper side armour, and a 300 mm turret front. You get a nice German 128 mm long gun with some decent stats on it; it’s the L/61 off the Jagdtiger, only not quite as powerful.
You also get massive horsepower, but as the name suggests, the VK weighs over 90 tons, and so it will top out at 30 km/h with around 25 degrees of traverse. Finally, joy of all joys; once you turn the turret past 30 degrees, you get a full ten degrees of gun depression instead of just four over the front plate, and yes; the turret turns all the way around.
And that’s it. A big, heavy German bruiser with sturdy armour that specialises in side scraping, tanking damage, and hull down work. I should mention it also has the classic German lower plate weak spot; no surprises there.
What, you may be thinking, is so special about that? And isn’t there a rear turreted tier X German Heavy tank already? If so, you’d be right. There is the VK 72.01(K), which is also a rear turreted German Heavy tank. But despite outward appearances, the two aren’t all that similar in practice.
The new VK 90 is a little more agile, and it doesn’t have the turret base sticking out at the back like the VK 72 does. The new 128 mm is noticeably sharper than the old 15 cm in every way except the alpha damage, especially if you know how to deal with gun depression over the sides.
Both tanks have formidable armour, but I think the VK 90 has the better turret, it definitely has better gun handling, and the armour profile is a little more straightforward.
*
Like I said, I thought I would remain indifferent. I really didn’t think this tank was for me.
And sure, the VK 90 is slow, but it’s not all that slow. It moves its great bulk around with authority, and gets up to speed relatively quickly. I feel confident in the strong armour profile; it’s easy to work out how to angle and what positions to use, but yes; it’s slow enough that you will have to commit to one side of the map.
Once you get in a good position, it’s time to start lining up your shots and racking up the damage. With the massive front plate and rear turret configuration, you can bounce all kinds of shots; tanking damage is one of the things the VK 90 does really well.
The side depression will sometimes make you want to overangle to get the shot in, and this can be bad news. If you are behind a house or something, you will expose your side; 20 degrees is about the maximum for the 120 mm lower side armour, and that only gives you seven degrees of gun depression. If you are behind a ridge and can hide the entire hull you’ll be golden, as long as you keep your turret pointed straight at your enemy.
Only the most powerful guns will be able to go through your turret cheeks, and there is a small hatch on the left hand side of the turret roof, but it’s not an easy shot to land, especially when you are hull down using gun depression. The VK 90 also has the lowest dispersion values when moving the turret of any tier X Heavy tank, and I found it would land all kinds of snap shots, even when moving around or at speed.
I was genuinely surprised I got along so well with it, I hadn’t expected it would grow on me so fast. But the more I drove it, the more comfortable I felt in it, the more I enjoyed the playstyle, and the better I liked the look of it as well. I used to be a German separatist tank driver after all. It’s reasonably agile for such a big, heavy tank, has a great gun that’s easy to work with, and a really strong armour profile.
But there is something else about it that’s harder to explain. It’s just a very likeable tank, and I think it’s because it’s such a well put together vehicle, with reasonable and easily identifiable tradeoffs. I guess what won me over right away was simply it seemed to make sense, and I found it worked really well.
*
So it’s an amazing drive. But what do you do with it?
Especially as a new player, it can be hard to find your role on the battlefield. You may not have driven the Maus or the E 100, or indeed any comparable vehicle before.
But this stuff isn’t super hard to figure out.
Let’s look at what we have to work with: low mobility, strong armour, rear turret, and an accurate gun.
The first conclusion is you should try to stay at a little bit of range, for several reasons. Mobility is low, so you need time to manoeuvre. Your armour is strong enough to frontline, but it will work even better at a distance; weak spots are harder to hit, accuracy makes more of a difference, shells lose penetration, et cetera. Having good gun handling means you can place your shots from further away and put your enemy at a disadvantage.
I said before you need to commit to one part of the map, because you won’t have time to run around all over. Within that limitation, you will find the mobility is quite good, and the tank drives really well. A lot of the time, you will go the “Heavy tank route”, and if you are at tier X, you should know what those are by now.
You don’t want to be rushing off alone; you will want to either be in a Heavy tank herd, working cover to cover with Tank Destroyers behind you, or pushing forward with Mediums covering your flank. You may be tempted to stay at the back, and you should certainly advance with caution. But you also want to be making the most of your formidable armour, and if you’re not tanking damage, you are not supporting your team properly.
Sometimes your hitpoints are going to pay for the win.
But what if there is no obvious course of action? Again looking at the vehicle, you will want to find a piece of cover you know the VK 90 can work with, and then go there. This will be either a side scraping position, or a dip in the terrain behind a ridge where you can hide the hull. You will still want to stay with your main force; if they all run off, go with them, and if they all stay in one place, don’t venture off too far.
All this has to do with the team lineup. Who has the most Heavy tanks? Who has Light and Medium tanks that can own the flank? And who has the big TDs likely to sit at the back? These are considerations that will help you form a plan of action, and if there seems to be no clear plan, look to the terrain for possibilities and watch what your team does.
The VK 90.01(P) is a classic Heavy tank. It has a curious layout and a mid size caliber gun for the tier, but it’s still a Heavy tank, and it’s important you do the heavy lifting like you are supposed to. When you look at the red team setup, you should be considering which tanks you need to fight, because you are strong enough to take on the big game, and that is also your role in battle.
Understanding what your vehicle can and cannot do will help you perform that role better, and there isn’t a lot to learn. You will soon get used to how the weapon handles, the turret traverse, and things like when you need to use the skill rounds. You will need to know your weak points, how much you can angle your armour before it clears up, and in connection to that, how the gun depression works.
Over the front plate, it’s four degrees. If you turn the turret beyond ten degrees to either side, it starts dropping every three our four degrees. At 21 it’s eight degrees, and you reach the full ten degrees of depression at twenty nine degrees side angle.
That’s quite a range, almost twenty degrees of turning, and you need to understand how it relates to your armour profile. A big TD like the Grille 15 will start going through your lower side armour past twenty degrees, unless you are using the full gun depression because the tracks will cover it. Past thirty degrees side angle it will go through the upper side armour, again unless you are poking over a ridge and actually using the full ten degrees of depression.
Your most important consideration is positioning. If nothing seems to work, pay attention to where you are placing yourself on the maps, and work on basic skills like angling and side scraping so you’ll be more confident going up against the big guns.
Driving a Heavy tank can be a thankless job, but it’s still important. The VK 90 brings some real strengths to the table, but in my opinion, what it really does is make those Heavy tank jobs a lot more fun.
*
So should you try and get one?
Yes, I think so. If you like Heavy tanks, or German tanks, or tanks that are a little out of the ordinary but not too much, then I think it’s a safe bet you’ll enjoy this one. If you have been playing your Maus or E100 and you are looking for something a little new and different but still immediately recognisable, then likewise go right ahead. If you are a fan of the tier IX rear turreted German tank, then this is essentially the same tank, only a tier higher and more powerful.
But what if you have the VK 72.01(K) already?
I would say the two tanks are sufficiently different from each other to both be worthwhile; the only thing they really have in common is the rear turret configuration, and of course being German. If you think the 15 cm gun is too derpy, then the 12.8 is going to feel sharper. If you think it doesn’t sidescrape well enough, the VK 90 is going to do better in that respect also. The VK 72 in turn has that higher alpha damage, and it can point the gun down further straight forward.
What if you are a newer player?
I don’t recommend driving a tier X premium or collector vehicle if you haven’t grinded all the way to tier X already, but I also think a vehicle like the VK 90 will help cover some of your worst mistakes. It’s not very difficult to learn how to drive; you really only need to learn a few basic skills. If you think the VK looks cool, you should definitely try to get one.
Even if you don’t really like Heavy tanks, or slow tanks, the VK 90 may end up surprising you the same way it did me. It’s a likeable tank. The more I drove it, the more I liked the look and feel; it’s sort of sleek for such a big tank. It hull downs and side scrapes really well, and it can brawl other big tanks; it’s like having a rear mounted turret somehow makes all the standard Heavy tank jobs more enjoyable.
What about me? Am I going to get one?
Keeping in mind I don’t know exactly how the event is going to work, I don’t see why I wouldn’t try. I don’t gamble for tanks as you know, but if you can grind your way to a few free crates, then of course I’ll do that. I’ve been thinking a little about grinding out the VK 72, but given the choice, I think I’d much rather have the VK 90, so I’m going to hold off and see what happens. As much as I like the VK 72, I prefer the 128 mm armament and straightforward armour profile of the VK 90. It’s not just the tank being new; it’s that it fits me better.
In the meantime, I just want to say I’ve had a blast driving the VK 90.01(P), a lot more fun than I expected, and I would love to have one because it’s so much fun. I also think it would add something new and different to my collection; a big, brawly battleship of a tank!
You may be more sceptical, but don’t be fooled. The new VK is a better tank than you think, it’s more fun to drive than you think, and it’s going to be more successful than you think.
It most definitely has the tank philosophy seal of approval.
*
So what’s the final word?
Yes. Do it. Get it. It’s a wonderful machine. Wargaming did their homework on this one; it didn’t take long for them to get it right, and as I said, I liked it right away. The VK 90 works like you think it will just by looking at it, and it’s been a genuine pleasure to drive.
I think it will be easy to see if this tank is going to be for you or not. You may think it’s too big and unwieldy, or simply too slow. You may not enjoy the kind of mid range caliber it has. You may not be into German Heavy tanks, or you might just not like the look of it at all. If so, that’s fine; I don’t think the VK 90 is a must have that should be in everyone’s garage.
But I do think it’s a great tank, it deserves to be driven, and I hope to see it do really well out in the field. It’s a little quirky, but not enough to be a niche vehicle; I found it very approachable and straightforward.
Personally, I was really sad to see it go not knowing when I will see it again, because I do want to see it again.
IrmaBecx says if you get one and I don’t, I’m going to be super jealous.
Best of luck in the event, everyone.