Random Mastery Discussion
So today, randomly, I managed to Ace the WZ-111G FT.
Feeling proud of myself, I uploaded the replay to the archive, and since it’s there, I thought I’d go through it and explain what I was thinking, in order to illuminate some aspects of WZ-111G FT driving.
This is the tank performing at it’s best, in spite of being driven by a noob who isn’t even sure if I actually like it or not yet:
So first off, you note both teams have some strong tanks, but nothing too bad to deal with. The one difference is, we have two strong Mediums, and I’m always going to try to support an Object 140 “Terror”. So the first plan is following our Mediums left, best case managing a quick cap of B, or failing that, C.
Seeing our Meds quickly scout the C cap area and finding it empty, I head for B to gauge my chances. Red Heavys start getting spotted at A, and an IS-7 driving past tells me I’m safe for the moment. No one should have a shot at me.
The bulk of the reds are on the other side, so my target is the Object 268 pushing forward. Sneak out and get a shot in, then back up into cover ready to take out the 268 while noting the E100 behind it. This is my next target, I know I have a 704 on my right, and that’s not going to stand up to an E100 on it’s own.
268 gets taken out, and I quickly have to switch focus to my left, seeing the reds approaching. I shoot the Chieftain Mk VI, then back up again.
By this point, there is a line forming between the two teams, and I am basically in the middle of ours. That’s not where I want to be, I want to move to the right flank and support the 704.
The poor think look to have taken a big hit, and seeing the E100 charging around the corner two blocks up, I move forward. I have both hitpoints and armor, so it’s better it shoots at me, so we can keep two guns in the game.
Turns out I make a good trade. I’m on a slight backward slope, optimising the armour, and the E100 doesn’t have much of a shot. It bounces off harmlessly. For once, mine flies true, effortlessly smashing through the flat turret face.
E100 backs off, and this isn’t really the position I want to be in anymore. The 704 is in cover, and I see the team calling for help on the left. I’d rather fight the E100 from two angles, but moving up there’s that Mk VI in the way, and it’s not necessarily a one shot.
It does have to go, because it’s putting our remaining Heavys in a crossfire, and they’re not going to last long. A tad over 700 hitpoints means an HE round could take it out, but it has to really penetrate. You’ll see me hold off changing ammo until the very last second, realising I have a straight rear shot, and won’t get a better one if I tried.
The HE round penetrates clearing the Mk VI, and I take a return shot from it’s allies for my trouble, so it’s time to back off.
The E100 has of course taken the opportunity to push our 704, and this is a risky move, because chasing after it, I am passing open ground and the reds will have shots at me.
I’m hoping they’ll be occupied with my team, or that my camo will save me or something, and no one fires at me. The 704 is sadly beyond salvation, but has left the E100 a one shot, and it is now a threat to our caps.
I need to take it out, and so of course the first shot bounces. I should be able to take one 15 cm hit if I have to, and start backing off to get cover. But here is where your best bet is going forward, with a bit of distance my lower plate is exposed, but moving closer I can get under the gun of the tall E100, leaving nothing much but the huge gun mantlet to shoot at, and the massive shot bounces again.
Still, I would have taken the damage to clear a tier X tank, and I would have gotten away with it. My next shot takes out the E100.
You will note I’ve not been far away from the B cap all game, and I knew what I was doing risking an early cap. The counter ticks over 1000, and it’s a win, just as my last remaining teammate falls.
It’s the Mastery. It’s a 1200 XP Mastery, which is pretty cheap, but I was still satisfied with my driving. You’ll also see me get a few charges out of the speed boost throughout; that’s a really useful consumable.
You’ll see me get a few lucky bounces, but I have also put myself in positions to get lucky. Backing away after clearing the Chieftain is the classic return shot failure; I’m too far out, and so when I turn to reverse into cover, the angled side plate and side of the huge gun mantlet flatten out, and are easy pens for most anyone. If I had just reversed, that would have bounced for sure.
You might have argued I didn’t do enough to support the left flank, but if I had, I think I would have had to trade more hitpoints, and we would have been flanked from the right. You have to know your limitations, and in an environment like this, you could be halfway around the block with your camo reset after 15 seconds of reload, ready to pop up unannounced.
But yea, a win is a win. We established map control early on, and kept it through the game; all we had to do was fend them off. It’s not always people will play Supremacy in this way; they will attack unnecessarily, or people won’t react to the red team pushing in force on one flank.
Dynasty’s Pearl is not my ideal map for this tank, but the game does I think show off some of it’s features. The mobility is good for such a slow tank. The front plate sometimes bounces big guns. And you can go after big game like tier X SuperHeavys, but you don’t want to do it alone, and if you can help it not straight from the front.
You will also have to expect the gun to let you down once in a while, missing or bouncing easy shots. Make sure you don’t gamble too much on each hit; sometimes I’ll not land a single shot all game. It will happen; sketchy gun handling being the main balancing factor of this tank.
So yeah. I think that’s quite enough patting myself on the back, and I’m happy with the golden M although it feels more like a banner of perseverance than singular achievement.
If you think the big gun chess game looks fascinating, then what you see is precisely what you get. I think making your mind up about what the WZ-111G FT is, is easy, the problem I have is what you would actually need it for.
For me, that’s not printing Masteries. It’s harassing tier X Heavy tanks and TDs, and as shown I do sometimes get away with it.
I can tell you choosing that path will significantly decrease your chances of survival, but it’s what makes lugging that huge tier X 152 mm around worthwhile for me.
You will note the stated reason is not “I enjoy the 152 mm playstyle”, and that is not an oversight. I am still a bit of a reluctant Tank Destroyer over here.
But yeah; the tank works.