Safe Bet Beaters
By:
IrmaBecx
So I’ve been trying to write something cohesive for ages now it seems, and nothing has come of it.
It’s because I’m not having fun. And being in the situation of not getting paid for my work at all, I tend to just be silent if I don’t have anything worthwhile to say. I try to stay positive and constructive, and if I feel I can’t be for some reason, then I’d rather keep quiet.
But I have been driving a few games here and there anyway, and so I thought I’d maybe write something about that.
When things get like this, you need something to fall back on. For a lot of people, that’s going to be some kind of middle tier monster like the KV-2, but that’s just not my kind of fun. I still like a bit of a challenge, and I want a bit of speed.
Here, then is a short presentation of three of my favourite go-to vehicles that I always seem to come back to sooner or later for a bit of driving tanks just for the sake of driving.
*
Number one is of course the tier VII premium T-34-85 “Rudy”. I’ve had my Rudy for years at this point, and I still love it so much.
Sure, Rudy is a little bit of a powerhouse. In fact, it was one of the early premiums that simply outclassed their tech tree counterparts in several important ways, and once I realised, I immediately gave up and bought one.
I never looked back. I thought if there’s going to be such blatant Russian bias, I’m going to get in on the action. Let it work for me for once.
It turned out to be a lot more than once. Rudy is one of my most driven tanks in the game, and I can always trust Rudy to step up when I’m feeling down and just be the great drive I always remember it to be.
Rudy has some super troll tier VI Russian bias armour that will sometimes bounce stuff you wouldn’t believe, very solid firepower, and excellent mobility for a Medium tank. Taken all together, there’s practically nothing Rudy can’t do, and the more you push it, the more Rudy will rise to the challenge.
Admittedly, in spite of power creep Rudy is by no means an underdog, but we are talking about a glorified tier VI Medium tank here. If you take a big shell from the side, that 45 mm side armour that won’t get overmatched by a tier VIII Heavy tank gun when side scraping isn’t going to hold up, and against those well armoured higher tier opponents, you will need to dip into the skill round cache.
No worries. Rudy makes a ton of credits. And with the 85 mm caliber, you’ll still have about the same alpha as the standard rounds on a tier standard Medium tank weapon.
So yeah, Rudy has some pretty wide margins to play within. If you don’t want to sit at the back and let others have all the fun, there’s no better vehicle for getting out there and getting involved.
*
If that’s not enough Bias for you, then how about some German bias instead?
What? You never heard of German bias? You may not remember the introduction of the New German Light tanks, but let me tell you; the Bias was so fierce they nerfed all the tanks into the ground, and many of them never recovered.
The Littlepard was saved, of course, due to the tireless work of the “Save The Littlepard” Foundation, and remains a tier V terror. But it was never the best tank in the game; the VK 28.01 was, and it took some very significant nerfing to make it give up the crown.
But for a few casual games, you don’t need to be the actual best; being one of the best is still plenty. The VK is a Light tank with armour, and that tells you pretty much all you need to know in order to drive it.
The final nerf to the VK 28 had to do with speed and power; it’s not as blisteringly fast as it used to be. But it used to be the fastest tank in the game in practice, because it had such amazing acceleration, so it’s still not a slow tank by any means. It doesn’t traverse quite as well as before, which means it bleeds off more speed when turning.
Also, you get the once famous Waffe 0725, which has a conical barrel to increase shell speed and penetration; which is also why it can’t fire High Explosive shells. It’s not as sharp and accurate as it used to be, but it’s still a formidable weapon.
In spite of this not being the best tank in the game anymore, driving your VK 28 against hapless noobs in tier VI is basically a war crime, or at the very least bullying. You can go anywhere you want, you can negate incoming damage with your “Light” tank armour, and you won’t have a lot of problems penetrating your shots. In a favourable matchup, you can definitely carry the day all on your own.
I never had a problem with the VK 28.01 being so powerful, because it’s a tier VI and it’s in the tech tree. All you have to do is grind one out, and we can be on even terms. And I think it’s important there are this type of open secret powerhouses in the game; tanks that are accessible without too much effort, and that you can then hold on to for stat padding, casual games, and in this specific case, even grinding credits.
*
So that’s what I’ve been driving. Fast and flexible, powerful mid tier tanks.
But I also couldn’t help getting back into the Type that’s finally Hype; the fantastic Type 64 I got for free in the lunar event. I hope you got yours too, because it really is great to have around.
The tank itself is fairly weak. I’d say it has exactly two things going for it: a high top end speed, and it has Light tank camo on the move. That really is it as far as the vehicle.
What makes this mediocre Light tank so fantastic is the fact it was free, and the fact it’s a premium. Even without premium time or boosters, the thing should comfortably pay for itself, no matter how much expensive equipment and resources you throw at it; and believe me – it needs all the help it can get. If you were going to pay money for a Type 64, I would still say get a Cromwell B instead, but as a free tank, I am just liking it more and more.
You roll out in a 64 expecting to be smashed, and that if you happen to win, it won’t be because of you, but because of the rest of your team. That’s a pretty low set of expectations.
But you also roll out knowing that if you manage to make a few good plays, you can end up winning the day in spite of the fact you are in a mediocre Light tank. Not really having anything to work with except mobility and concealment puts your playstyle and decision making into focus, and that’s why I keep coming back; even when things don’t work out, the gameplay is just more rewarding.
And if things go really terrible; well, you were expecting to lose anyway, and hey – the tank was free, so what does it matter?
Really, then; when you roll out in the littelest Hype, you have everything to win and nothing to lose. I have to say I like those odds, and that’s why I am growing to love the Hype 64 more and more with every drive.
You may not be a Medium tank elitist like I am, but that’s not the point here. The point is I think everyone needs this kind of a fall back vehicle; something you know inside and out, enjoy to drive, and can put dozens and dozens of games on without worrying.
Maybe it’s your old Death Wagen 2, trundling along trying to be every bit the Tiger it was once meant to grow into. Maybe it’s your IS-6 that you’ve driven so much you can angle the armour in your sleep. Or perhaps it’s something more exotic, like the Dracula, the T23E3, or an enriched Sturer Emil.
In the best of all worlds, every premium tank purchase would be like my Rudy. You look at the stats and like what you see, buy the tank, and then you put hundreds and hundreds of games on it and live happily ever after.
Maybe you have something in the back of your garage. A free tank you never drove. A tech tree grind you put aside for later. An old favourite you stopped driving for some reason. Maybe you should give it a go and see what happens? Even if it doesn’t turn out to be the right tank for you in the long run, perhaps it could be the “right now” tank?
*
When the game is changing and evolving in a direction we don’t feel comfortable with, we can still find solace in the very fact the game does change and evolve. Nothing lasts forever; not even spare parts, and months from now, it will have changed into something different.
If that something turns out to be even less comfortable to us, there are some ways in which we can make ourselves heard; contrary to what you might think, Wargaming do actually listen to their players. It’s just they don’t always tell us they heard us, and they don’t always do as we would have liked them to do.
In the mean time, there is still a bit of carefree fun to be had. All you need to do is find the right tank, and for me, that’s something capable but not overpowered, something fast and agile, middle tier, and fun but not too difficult do drive.
*
You may be thinking all this sounds obscure and complicated. I’ve been driving tanks for well over five years at this point, and I know exactly what I like about them. It’s very possible you don’t feel the same confidence in choosing your vehicle.
The whole point is for this not to be complicated, but of course; how are you supposed to find something you like if you don’t really know what you like?
There are several approaches you might try, and they basically mean breaking everything down into categories.
Start simple. Maybe there is a nation you feel some kind of affinity for? A lot of the time, vehicles from the same nation will have a few traits in common. They may look similar, move similar, or run the same kind of weapon. There is the Russian 122 mm D-25 for example, the famous German 88 mm, or the French 90 mm long guns. Maybe they’ll have similarly shaped turrets, meaning they can all use the same hull down positions on the maps.
The emotional component should not be overlooked, because why would you want to be driving a tank you don’t like? You may not fall head over heels like I did with my Rudy, but I’m sure you can find something you think looks cute, or silly, or just plain cool. Maybe you are a history buff, and you want to be driving something historically accurate. Maybe you want something so ugly it has a sort of paradoxical inner beauty.
The actual reason is secondary, but it’s much easier to get your head around something you really feel you want to drive. And there are plenty of things to look for beyond appearances.
Even if you’re just starting out, I’m sure you’ve tried a few different tank types already. As you progress, you will learn how they differ from each other in more detail; how they drive, what kind of jobs they do, and what playstyle seems to be the most successful in them.
This is where people will start thinking of themselves as Medium drivers, or Heavy tank drivers, or whatever it may be. You find there is a certain playstyle you really like, and you will tend to enjoy tanks that can execute that particular style more than others.
Let me give you an example. Quite a while ago now, I started thinking what would happen if I didn’t have my press account anymore, and I found the only tank I would really miss was the Object 263. At the time, I had just finished grinding out the Foch (155), and I was really into the brawly, aggressive playstyle without a turret.
Driving a TD with some frontal armour was like the antithesis of camping; going head to head with the biggest tanks in the tier and taking them down while bouncing their huge shells off the front.
There are actually quite a few tanks out there that can do the same thing to various extents; you might get the pike nose Object 268, the slightly slower but more well armoured Chinese TDs, or even something like the newly buffed T25 AT. Then there are the premiums. The SU-122-44 is not the scourge of tier VII it used to be, but it’s still a fast tank with a bit of armour and a Heavy tank D-25.
As soon as the WZ-1201G FT dropped, I immediately realised this was going to be the Type 59 of turretless brawler TDs, and I bought one right off the bat. Yes, I realise the tank is really powerful, but I’m going to say that’s not why I like it with a straight face. I like it because it’s a brawly Tank Destroyer that does 50 km/h and has frontal armour; that’s a playstyle I really enjoy, and of course it doesn’t lose me any credits at all so I can drive it all I want.
The economics should be taken into account. You can look up the credit coefficient on most every tank in the game on Blitzstars Tank Compare page; there are some tech tree tanks at middle tiers that make a fair amount of credits. If you happen to fall for something expensive to run, just spend some time grinding together a credit buffer so you don’t have to worry about driving those casual games.
*
Personally, I’m still bumming around tier VI in the littelest Hype. I just did 1800 damage on Fails Creek and lost because the team evaporated, and then I made out a lot better on Canals, pumping out over 2000 damage and a few kills for a first class medal.
It’s fun because it’s high stakes, fast paced action, but it’s not really consequential. I don’t care about my Hype 64 stats. I’m not super invested in tier VI gameplay. I’m just running a few games because I like driving tanks.
And so the Type 64 has managed to put the fun back in the game for me. I’m not sure it’s going to be the right tank for me in the long run; I’m still dreaming of becoming a competent tier X player, but it most definitely is the “right now” tank.
If someone had told me back when I wrote my latest review on the Type 64 I was going to end up loving the thing like this, I would have laughed at them. I mean it is mediocre.
But as I said, with nothing to lose, you can’t help but feel a little more like a winner once in a while, and that’s the main thing the Type 64 does so well. It allows me the opportunity to be pleasantly surprised. The secret to happiness is, as ever, low expectations.
So here’s hoping you find the same kind of tank for yourself. A safe bet. Something you can beat up on all the time and still come back to for more. A daily driver in the truest sense of the word.
Best of luck, and see you out there.
I’ll be in the maxed out Hype 64 with the standard camo on it.